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  1. kermaxpl

    doSetItemAttribute add skills

    I know I can modify atk/def/range/crit chance/attack speed but i want to change skills or max mana/hp or regen or absorb or reflect
  2. kermaxpl

    doSetItemAttribute add skills

    Hi, i'm looking for modification which will allow me to add item's attributes like skillSword with doItemSetAttribute or similar.
  3. kermaxpl

    Windows Full Refil On Level Up

    omfg registerCreatureEvent(cid, 'levelUp') not registerCreatureEvent(cid, 'advance')
  4. kermaxpl

    get vocation to client and another mana bar for each voc. Possible?

    he said, he will try to make this for me and will post this, but we haven`t answer until now
  5. kermaxpl

    get vocation to client and another mana bar for each voc. Possible?

    Chyba jestem zbyt dużym noob'em żeby napisać od nowa moda/moduł do otclient'a niestety :( a nie chciało by ci się za parę złotych tego zrobić dla mnie?? Bo za darmo raczej nie będzie ci się chciało :P
  6. kermaxpl

    get vocation to client and another mana bar for each voc. Possible?

    A może tak przeczytaj cały post :P zrobiłem czy działają dwa nawet, ale wywaliło jakiś błąd ze skilli. Still not solved
  7. kermaxpl

    get vocation to client and another mana bar for each voc. Possible?

    I know how to get vocation but I don`t know how to set another bar for each.
  8. kermaxpl

    PokexGames get all reservet rights to OTClient? ;/

    So show it to as, changing client version isn't changing credits
  9. kermaxpl

    PokexGames get all reservet rights to OTClient? ;/

    Yes, like Edubart said, according to the MIT license, you only can't remove or change LICENSE file, and can't remove or change credits from sources.
  10. kermaxpl

    Windows Full Refil On Level Up

    or maybe filename is 'levelup.lua' but in creaturescripts.xml u have 'levelUp.lua'?
  11. kermaxpl

    get vocation to client and another mana bar for each voc. Possible?

    Can u say something more? I'm newbie, but I learn fast ;) I'm only want to change color of bar for voc 1, remove bar for voc 4 if it is possible, vocs 2, 3 will be as in orginal. It can't be so hard. I was trying to edit module: This is my healthinfo.lua: Icons = {} Icons[1] = { tooltip =...
  12. kermaxpl

    get vocation to client and another mana bar for each voc. Possible?

    Hi is it possible to get player's vocation to client? Beacuse I want to make diffrent mana bars for each vocation.
  13. kermaxpl

    Get items from container and doCombat on cid.

    but i can use it for onKill/onPrepareDeath?? I want to use it to script with can set random attributes to items. I want to make more optymized version than Cykotitan's.
  14. kermaxpl

    [SOLVED] TFS 0.4_SVN mana regeneration only for 1 vocation(C++)

    Hi, i want to change that only one vocation can get mana regeneration from CONDITIONPARAM_MANAGAIN/MANATICKS and <attiribute key="managain/manaticks" value="x" />, the rest can gain mana from vocation.xml file only. I made it for mana but i can't find regeneration anywhere. I'm using TFS...
  15. kermaxpl

    Get items from container and doCombat on cid.

    but it will not help when will want to get items form corpse
  16. kermaxpl

    Get items from container and doCombat on cid.

    Hi, I have a question. How can i get all items from container(corpse/backpack), and add them to table? -- Edit How can I use doCombat to hurt cid?
  17. kermaxpl

    [Mod] Random Item Stats

    Hi , is it possible that you will give an example how to make possible to add for example skillSword attribute? I'm a little bit newbie I added this in config: attr['good'] = { attr = 'skillSword', name = 'Sword Skill', percent = {6, 20}, types = {MELEE} } and in function createLoot...
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