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  1. lyloloq

    Using blender to create sprites...

    Do you have a model for me to try? If you guys send me the link on The Models Resource (https://www.models-resource.com/) I can try it and I can share it with you guys. I'm trying right now with pokéballs, I will post the results here. 1601154087
  2. lyloloq

    Using blender to create sprites...

    @Il Knight I made exactly like this: https://otland.net/threads/using-blender-to-create-sprites.252078/page-2#post-2446705 The models are from The Models Resource (https://www.models-resource.com/) @Zell I'm not sure that I understand the question.
  3. lyloloq

    Using blender to create sprites...

    That one was without any pixel fix. With border fix:
  4. lyloloq

    Using blender to create sprites...

    I promise, the last one: All less than 64 pixels
  5. lyloloq

    Using blender to create sprites...

    A few more tests. WIP.
  6. lyloloq

    Using blender to create sprites...

    You know, that's not the point of this thread XD
  7. lyloloq

    Using blender to create sprites...

    @Zell Here you go. Update with 8 frames:
  8. lyloloq

    Using blender to create sprites...

    @Landera what do you think? It does lose a lot of details. (same size 32x32)
  9. lyloloq

    Lua Xikini's Free Scripting Service TFS 1.3

    When a creature is killed show an effect if there is loot, and keep displaying the effect while there is loot in the corpse.
  10. lyloloq

    Using blender to create sprites...

    Not sure if this is still alive, but here are some results: I have to remove the pink pixels yet. But a preatty good result.
  11. lyloloq

    TFS 1.X+ Create item with two sprites lua

    Is it possible to create a new item with more than one sprite through code? Something like a base layer and a blend layer
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