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  1. Athenuz

    Lua os.time edition/math?

    function onSay(player, words, param) local hours = player:getStorageValue(questStorage) > 0 and math.ceil((player:getStorageValue(questStorage)-os.time())/60/60) or 0 if player:getStorageValue(bonusStorage) > os.time() then player:sendTextMessage(TALKTYPE_ORANGE_2, "You have...
  2. Athenuz

    [LUA] I Exp Doll Any One Use It Got Effect Said Exp +20%

    Landera, you have any idea of how properly install this script? :P I'm too noob and i didn't understand at all
  3. Athenuz

    [LUA] I Exp Doll Any One Use It Got Effect Said Exp +20%

    Thanks! (: What's the difference between this script and the one you use on your project? :3
  4. Athenuz

    ZNote Shop rewards? [TFS 1.X]/ZNote 1.5

    Ok i understand :D Thanks guys :P
  5. Athenuz

    ZNote Shop rewards? [TFS 1.X]/ZNote 1.5

    Hello, I found this nice idea: Found at @Sir Knighter project. Tried to find a thread with this but didn't had luck. Can please someone help me to achieve this or @Sir Knighter would you kindly share this with me?:3 Regards :)
  6. Athenuz

    CreatureEvent [TFS 1.2] Revive system + resurrection spell by Zbizu

    I'm not even a newbie scripter, but i think this does the trick: (From Colors thread/script) player:addHealth(-player:getHealth()) If what i think is right, this sets the player HP to 0 while you choice an option, making the monsters change target since the "dead" player have 0 HP.. Just a...
  7. Athenuz

    Programmer Bounty added to grant Object Builder 10.76 Support.

    You're welcome! :) Enjoy :P
  8. Athenuz

    CreatureEvent [TFS 1.2] Revive system + resurrection spell by Zbizu

    Maybe on the creaturescript, making the group for dead player untargetable (flags maybe?) if flags doesn't works, maybe the creaturescript making the group used for dead player untargetable :P
  9. Athenuz

    Lua Can't make this spell work

    Yes, using a resistance spell :3 It works, thanks <3
  10. Athenuz

    [LUA] I Exp Doll Any One Use It Got Effect Said Exp +20%

    You'll post your "Bonus Insignia" script? :3 For TFS 1.X? :D.
  11. Athenuz

    Lua Can't make this spell work

    Hello, I'm trying to make this spell work: local t = 60 * 1000 local v = 10 local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) local resist = Condition(CONDITION_ATTRIBUTES)...
  12. Athenuz

    Programmer Bounty added to grant Object Builder 10.76 Support.

    ClientConverter (easier to add the 10.76 support) Enjoy :D
  13. Athenuz

    [Znote AAC] Most Creature Killers

    Warning: Invalid argument supplied for foreach() inC:\xampp\htdocs\mosthunted.php on line 29 Using Znote AAC 1.5 with last TFS commit... 1.X I need extra scripts? which ones for this ver.? i saw the other posts and those creaturescript doesn't work :(
  14. Athenuz

    Programmer Bounty added to grant Object Builder 10.76 Support.

    So, working good? :D
  15. Athenuz

    Programmer Bounty added to grant Object Builder 10.76 Support.

    6 Downloads and not even a like?... Wow, so motivating D:
  16. Athenuz

    [TFS 1.X] Disable mounts for "X" looktype/outfit

    Works perfect!!! Thanks!
  17. Athenuz

    [TFS 1.X] Disable mounts for "X" looktype/outfit

    Thanks for your reply @imkingran I'll take a look and try to make it work to make a limitation for only certain outfits/looktypes. :D Edit: Damn, i have no idea what to do there. x'D I can compile the sources but.. no idea how to exclude certain looktypes for riding/mount
  18. Athenuz

    [TFS 1.X] Disable mounts for "X" looktype/outfit

    Hello! I need to disable the mounts for "X" outfits/looktypes If the player is wearing/using "citizen outfit" he can't use/ride mounts. Is that possible? Thanks
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