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  1. Sentinel3

    Solved Talkaction !promote TFS 1.0

    Change this: -> if not player:isPremium() then for -> if not player:isPremium() == 0 then
  2. Sentinel3

    Solved Talkaction !promote TFS 1.0

    You have to write this type of threads in [Request].
  3. Sentinel3

    Solved onLogin (SetSkull)

    Bump. |----------------------------| Still not working, have someone a idea about this to work perfectly? /data/creaturescripts.xml <event type="login" name="GodSkull" script="others/greenskull.lua"/> /data/creaturescripts/scripts/others/greenskull.lua function onLogin(cid) local player...
  4. Sentinel3

    Solved onLogin (SetSkull)

    No errors in console or in-game, it's just I can't set the skull in-game. Maybe I need some resources?
  5. Sentinel3

    Solved onLogin (SetSkull)

    Already add the scripts, but when I enter in-game doesn't work. /data/creaturescripts.xml <event type="login" name="GodSkull" script="others/greenskull.lua"/> /data/creaturescripts/scripts/others/greenskull.lua function onLogin(cid) local player = Player(cid) if...
  6. Sentinel3

    Solved onLogin (SetSkull)

    Thank you!
  7. Sentinel3

    Solved onLogin (SetSkull)

    [Warning - Event::checkScript] Can not load script: scripts/others/greenskull.lua data/creaturescripts/scripts/others/greenskull.lua:3: 'then' expected near '='
  8. Sentinel3

    Solved onLogin (SetSkull)

    Hi everyone, I was trying to add skulls to god players Can someone tell me what's wrong with this script? Becouse I can't login in my server. And no errors in console. Using: Lastest TFS version (1.0) /data/creaturescript.xml <event type="login" name="GodSkull"...
  9. Sentinel3

    [Request] Icon of Skulls

    Well I guess that your script is okay, but you have to add: -> Function: function onLogin(player) -> A value for player: local player = Player(cid)
  10. Sentinel3

    [Request] Icon of Skulls

    Got this in console: Lua Script Error: [CreatureScript Interface] data/creaturescripts/scripts/others/login.lua:onLogin data/creaturescripts/scripts/others/login.lua:3: attempt to index local 'player' (a number value) stack traceback: [C]: in function '__index'...
  11. Sentinel3

    [Request] Icon of Skulls

    Error in console: [Warning - Event::checkScript] Can not load script: scripts/others/login.lua data/creaturescripts/scripts/others/login.lua:40: 'end' expected (to close 'function' at line 1) near 'local' Script data/creaturescripts/scripts/others/login.lua function onLogin(player) local...
  12. Sentinel3

    [Request] Icon of Skulls

    I said that the god should have the skull in-game, so.. I mean with a certain group id!
  13. Sentinel3

    [Request] Icon of Skulls

    But, where I should set this code?
  14. Sentinel3

    [Request] Icon of Skulls

    Bump.
  15. Sentinel3

    Solved [TFS 1.0 NPC] Problem to buy item

    Hey @darkjav, from where you have compiled the global.lua and library of NPC? Can you pass me the link?
  16. Sentinel3

    [Request] Icon of Skulls

    Hey everyone!! I just created this thread for know how to set a green skull to player in-game. I mean this type of skull () behind the name of God. Like this picture: Can I achieve this on my OT? Using TFS 1.0 Thank you so much for read and I guess that someone know how to do it :D!
  17. Sentinel3

    Lua Armor and Resistance Penetration?

    Okay I guess that you mean this. You can check for example Skeleton in /data/monster/skeleton/skeleton.lua You can see that this type of monster is undead as you can see the monster have: <immunities> <immunity death="1"/> <immunity drown="1"/> <immunity...
  18. Sentinel3

    Lua Armor and Resistance Penetration?

    What do you mean exaclty? Like an extra armor or shield when you enchand something?
  19. Sentinel3

    Need Help in (in games commands for God)

    What TFS do you use? Try this script I guess that you mean this: Step 1: Create this creatureevent: local storage = xxxx function onKill(cid, target) local frags = getPlayerStorageValue(cid, storage) if(isPlayer(target)) then setPlayerStorageValue(cid, storage, frags+1)...
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