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  1. VictorOtInfinit

    Change Name from store bugged

    this was the first thing that i did, dosn't worked :/ I didnt do the intire datapack so i dont know where some things are
  2. VictorOtInfinit

    Change Name from store bugged

    I guess u didint get it, mine is bugged couse the "enter new character name" disappear without let the player put the name on it, the correct is the window "enter new character name" let the player chose the new name and them disappear right?
  3. VictorOtInfinit

    [Configuration] How to make a working Quest Log

    My question is more like: How this turn in to a "quest log updated" and how it turn in to a questLine/Mission inside the game the theorycal part i guess.
  4. VictorOtInfinit

    Change Name from store bugged

    My change name from store (ingame) is bugged. What happens? I buy the change name in store (image below): When i press "YES" this happens: The issue is: This window /\ only appear for 1 or 2 secs and them this window take place: The player dosn't have time to type the new name and the...
  5. VictorOtInfinit

    House items problem.

    My datapack doesnt have this "eventcallbacks" so where should i look to see if i have this? :e The unique thing that i found with "wrap" is this attribute: <attribute key="wrapableTo" value="26054" /> On items.xml And in my player.lua where is player:eek:nMoveItem doesnt have that. EDIT...
  6. VictorOtInfinit

    House items problem.

    My house decor items can be removed from the house, how can i do to make that impossible? Like, the player buy a Dummy, he can't take the dummy out of his house, but in my OT he can, how i can fix that?
  7. VictorOtInfinit

    How can i remove the minimum to sell/buy/gift tibia coins?

    i changed in protocollgame and worked o.o
  8. VictorOtInfinit

    How can i remove the minimum to sell/buy/gift tibia coins?

    Mine is: static_cast<uint16_t>(g_config.getNumber(ConfigManager::STORE_COIN_PACKET)) instead the number 25, i'm compiling to see if just put 1 works. Ty ^^
  9. VictorOtInfinit

    How can i remove the minimum to sell/buy/gift tibia coins?

    how can i change the minimum? I didint find it
  10. VictorOtInfinit

    How can i remove the minimum to sell/buy/gift tibia coins?

    I dont know this is my question, where i can modify that etc
  11. VictorOtInfinit

    Quest log problem

    I dont have a quest.xml, but here one quest from my quest.lua [1] = { name = "The Explorer Society", startstorageid = Storage.ExplorerSociety.QuestLine, startstoragevalue = 1, missions = { [1] = { name =...
  12. VictorOtInfinit

    [Configuration] How to make a working Quest Log

    I didint get how i set this storage (example): player:setStorageValue(Storage.ExplorerSociety.JoiningtheExplorers, 1) And the player get the quest in quest log, can anyone explain it to me please? I'm trying to learn how quest log works.
  13. VictorOtInfinit

    Quest log problem

    My quest log is bugged, i say "hi, mission, yes" to a NPC he sets the storage but nothing happens in quest log. I'm using TFS 1.3, and i dont have the quest.xml, but i have a quest.lua.
  14. VictorOtInfinit

    Lua Xikini's Free Scripting Service TFS 1.3

    Hello sir, do u have any scarlet mechanic script?
  15. VictorOtInfinit

    Lua Scarlett and Oberon mechanics

    Anyone has one already done to pass to me?
  16. VictorOtInfinit

    How can i remove the minimum to sell/buy/gift tibia coins?

    TFS: 1.3 Any clue how to remove the 25 minimum to sell/buy and gift tibia coins? I wanted to be 1 the minimum not 25.
  17. VictorOtInfinit

    How can i put custom new itens to sell in market?

    TFS 1.3 I created a new bolt and i want that to be sell in the market, how i do that?
  18. VictorOtInfinit

    where i can find the list of area effects?

    it's on tool.cpp like fabian said but ty ^^
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