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  1. Derlexy

    Attributes not being saved on LOGOUT/LOGIN

    I have it already, look: bool Item::unserializeAttr(PropStream& propStream) { uint8_t attr_type; while (propStream.read<uint8_t>(attr_type) && attr_type != 0) { Attr_ReadValue ret = readAttr(static_cast<AttrTypes_t>(attr_type), propStream); if (ret == ATTR_READ_ERROR) {...
  2. Derlexy

    Attributes not being saved on LOGOUT/LOGIN

    I agree with you, but this is why im asking for help... i dont know exactly how that save and load methods works...
  3. Derlexy

    Attributes not being saved on LOGOUT/LOGIN

    Can someone help me please? ;(
  4. Derlexy

    Attributes not being saved on LOGOUT/LOGIN

    Hello... Im working on new item attributes to my server. I got everything working so far, and now i got a problem: not all attributes from items are being saved when player logout/login. Before logout: 20:26 You see a magic sword +5 (Atk:48 Def:37). Item Class 4. It weighs 42.00 oz. It's the...
  5. Derlexy

    C++ New Attributes Problem (Enum Limit?)

    It worked! Thank you very very much! Love ya. <3
  6. Derlexy

    C++ New Attributes Problem (Enum Limit?)

    I still doesnt know whats going on... Someone can help???
  7. Derlexy

    Thoughts on monster level system?

    I think its a nice idea. I already aplied it to my own server to create two main features: Make the world feel alive: every time you kill a monster, it has different life, speed, damage and gives you different amount of exp; Make the game more difficult: by meaning that you can get kicked out...
  8. Derlexy

    C++ New Attributes Problem (Enum Limit?)

    bump, someone can help me?
  9. Derlexy

    C++ New Attributes Problem (Enum Limit?)

    Yeah, i've done all this on my sources, except this (because this is not a thing on my server distro): items.h const static uint32_t intAttributeTypes = +++ ITEM_ATTRIBUTE_ITEMCLASS | ITEM_ATTRIBUTE_UPGRADES; Complementar information: Server: GitHub - Ezzz-dev/Nostalrius: Nostalrius is a 7.7...
  10. Derlexy

    C++ New Attributes Problem (Enum Limit?)

    Yeah. Well, when i use in game the method item:getAttribute(ITEM_ATTRIBUTE_ITEMCLASS) it returns me 0 or the value i set with item:setAttribute(ITEM_ATTRIBUTE_ITEMCLASS, value)... But when i do the same thing with ITEM_ATTRIBUTE_UPGRADES it returns me nil, even if i use the set method. Funny...
  11. Derlexy

    C++ New Attributes Problem (Enum Limit?)

    Bump...
  12. Derlexy

    C++ New Attributes Problem (Enum Limit?)

    Hello guys. Im facing a problem that i have no clue about how to solve it. Ive created 2 new attributes for my server (TFS1.2), but when i ENUM them, only the 27 works, the 28 does not. Depending on what attribute i left on 27, it works and the other (left as 28) does not. I guess its some size...
  13. Derlexy

    Brush Replace - Map Editor Shortcut?

    Hello guys, i need little help. I know as a fact that there is a keyboard keys combination to replace items on RME, but i do not remember it =( Example: i have a cave with some walls and i want to replace all the walls of that cave with my own wall that i've created. I cant just replace by the...
  14. Derlexy

    [Quick Showoff] Post your latest maps!

    Guess it was made like that to simulate the mud left behind by the larvas when digging... But yeah, guess you have a good point...
  15. Derlexy

    [Quick Showoff] Post your latest maps!

    Hello guys. What a bout a little sprites change and a bit more of details on Ank`s larva caves? Old one: New one: Just added a new sand more like dirt walls to use at desert enviroments... I liked it alot!
  16. Derlexy

    Feature [TFS 1.3] Monster Levels

    I got the same problem here. After the implementation all monsters got hostile, even that we do not changed anything about it in the source code. See below: I guess the changes messed something up. Trying to fix it, feel free to help. I have identified the problem already. If i comment this...
  17. Derlexy

    Feature [TFS 1.3] Monster Levels

    For those who are asking about mosnter with skull, follows: On monster.cpp place the logic as follows: Monster::Monster(MonsterType* mtype) : Creature(), strDescription(asLowerCaseString(mtype->nameDescription)), mType(mtype) { defaultOutfit = mType->info.outfit...
  18. Derlexy

    Error Compiling TFS 1.2 (Ubuntu 20.04)

    Wich problems are you getting now?
  19. Derlexy

    Error Compiling TFS 1.2 (Ubuntu 20.04)

    Hello guys. I've got some errors while compiling my server in Ubuntu 20.04 distro. Server im using: GitHub - Ezzz-dev/Nostalrius: Nostalrius is a 7.7 Tibia Clone Project based on The Forgotten Server 1.2 and CipSoft files. (https://github.com/Ezzz-dev/Nostalrius) (its a TFS 1.2) Tutorial im...
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