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  1. Hayvosh

    TFS 1.X+ GM/GOD Light issue

    Ok, so this would be correct then? void ProtocolGame::AddWorldLight(NetworkMessage& msg, LightInfo lightInfo) { msg.addByte(0x82); msg.addByte(player->isAccessPlayer() ? 0xFF : lightInfo.level); msg.addByte(lightInfo.color); } void ProtocolGame::AddCreatureLight(NetworkMessage&...
  2. Hayvosh

    TFS 1.X+ GM/GOD Light issue

    I tried this, and what it seems to do is make all the unlit areas that blueish tint. But what I am looking for is basically like if the GM charcters had an unlimited magic lightwand equipped, this makes the light visible to other players as well. And not have the whole "full" map light up :)
  3. Hayvosh

    TFS 1.X+ GM/GOD Light issue

    I tried your code but there is no ligh when using GM character : It's all black, just to clarify.. I DO want light, but the light from RL tibia, where GM has a big natural character light with that slight blueish tone too it.
  4. Hayvosh

    TFS 1.X+ GM/GOD Light issue

    I've seen that post, it was to remove the light. But from what I can see in the code, I alredy have the correct code as I use unmodified source from nekiro. Is it maybe somewhere else to modify?
  5. Hayvosh

    TFS 1.X+ GM/GOD Light issue

    Hello, I am running latest nekiro 1.5 dowgrade with 7.72 client. What I've noticed that the GM characters mainly has no "character light". In real tibia back in the days the GMs always had a default "utevo gran lux" sized~ blue tinted light around them. Not sure if this is supported on TFS...
  6. Hayvosh

    TFS 1.X+ NPC say error

    Worked wonders! Thank you @Apollos
  7. Hayvosh

    TFS 1.X+ NPC say error

    Hello, I am having some issues with some NPC script, for instance npc Umar from Blue Djinn quest. Here's a snippet of the lua code for umar.lua elseif msgcontains(msg, 'passage') and getPlayerStorageValue(cid, talkstor) == 1 then if getPlayerStorageValue(cid, melstor) == 1 then...
  8. Hayvosh

    TFS 1.X+ Beds stopped working

    Ok, after some digging and comparing old vs. new code from TFS 1.4 and TFS 1.5 from Nekiros 7.72 branch I found the issue. In Actions.cpp on line 345/355 there was a line missing "bed>sleep(player);". This was present in the 1.4 source but missing in the 1.5, so I added it back and it works...
  9. Hayvosh

    TFS 1.X+ Beds stopped working

    Hello, Using TFS 1.5 Nekiro downgrade with 7.72 client. I upgraded to TFS 1.5 from 1.4 a few days ago, and just noticed the beds stopped working. Nothing happens when I click on them to enter them, no error code in client either or the server log. How can I check the bed config, not really sure...
  10. Hayvosh

    TFS 1.X+ NPC "trade" crash

    That worked! Damn I missed that :-) Yet again, thank you very much Nekiro!
  11. Hayvosh

    TFS 1.X+ NPC "trade" crash

    Thank you @Nekiro ! Support from the master :-) Worked wonders! 1640545223 @Nekiro one final question, then I should be on my merry way and not have any bugs left I think. When using house spells, like invite guest and subowner to a house, there is no reaction when typing the commands. I am...
  12. Hayvosh

    TFS 1.X+ NPC "trade" crash

    Hello, I just noticed a bug I think with TFS 1.5 Nekiro downgrade using 7.72. When walking to a NPC and saying "Hi" and then saying "trade" the client completly crashes with the following error: Debug Assertion 7.72 Control.cpp 1274 Sun Dec 26 13:58:46 2021 Windows Version: 6.2 build 9200 on...
  13. Hayvosh

    TFS 1.X+ Problem using fluids

    Excellent, thank you Xikini!
  14. Hayvosh

    TFS 1.X+ Problem using fluids

    Hello, Using Nekiros TFS 1.4 Downgrade with 7.72 and slowly getting it to work as I'd like. First problem I have is to use potions like manafluid and lifefluid. It does not work at all. Ingame I get "You cannot use this object" when I try to use it on mysel or on the floor. And I have this...
  15. Hayvosh

    TFS 1.X+ Learning spells problem

    That solved my problem! I had completely missed this :) Thank you
  16. Hayvosh

    TFS 1.X+ Learning spells problem

    Hello, I was trying to buy utevo lux (light spell) in Thais from the Paladin trainer with for example a lvl 8 paladin with maglvl 0. And utevo lux should be from mag lvl 0 if I'm not mistaken? Here's Spells.xml <?xml version="1.0"?> <spells> <!-- House Spells --> <instant...
  17. Hayvosh

    TFS 1.X+ Client crash when entering bed

    Found the problem myself. In actions.cpp on line 356, comment out "g_game.sendOfflineTrainingDialog(player);" and recompile. As offline training wasn't a thing back in 7.72 :) if (bed->trySleep(player)) { player->setBedItem(bed); bed->sleep(player)...
  18. Hayvosh

    TFS 1.X+ Learning spells problem

    Hello, I am running TFS 1.4 downport with 7.72 client. I have disabled autolearn spells so that players need to buy their own spells. But for some reason when I got to trainers they just reply with "You cannot learn this spell", even with Light spell (utevo lux). Here's some code snippets from...
  19. Hayvosh

    TFS 1.X+ Client crash when entering bed

    Hello, I am running TFS 1.3 7.72 and when I use my charater to enter a bed in a house the client crashes for me. But the char goes into the bed. This is the error message I get : Any ideas on what can be the problem?
  20. Hayvosh

    [8.60/8.00/7.72] Clean TFS 1.5 Downport

    Hello, Loving this downport for 7.72, it compiles fine. But could anyone point me in the right direction where to find suitable datapacks that will work (mostly) with this release, along with a real map also? I probably used wrong datafiles when I tried recently, I get no experience when...
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