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  1. oshrigames

    Action [TFS 1.X] Cursed Chests

    thank you so much ♥ i just finish do a test, seems to work perfectly!.. thanks again! btw, to those who might want to use the tables for monster waves and loot i did for mine. heres the script, no boss fight, only 4 waves and the loot is listed and named just in case you want to mix it up a...
  2. oshrigames

    Action [TFS 1.X] Cursed Chests

    yea, i only understand the very basic of the code, i'm gonna need your help with this 😅
  3. oshrigames

    Action [TFS 1.X] Cursed Chests

    to open Common Cursed Chest you should be [Lv.25+]. to open Rare Cursed Chest you should be [Lv.50+]. to open Epic Cursed Chest you should be [ Lv.80+]. to open Legendary Cursed Chest you should be [ Lv.120+]. so i think add some kind of line local playerLevel = player:getLevel() local...
  4. oshrigames

    Action [TFS 1.X] Cursed Chests

    ohh i see, so as the one who made the code and understand much more than me. how hard will it be to add this option again? i mean, is it gonna be simple addition of "If else" or a total rewirte of the entire "onUse" function?
  5. oshrigames

    Action [TFS 1.X] Cursed Chests

    i've managed to configure this to fit my needs so Great thanks to your contribution ♥. any chance i can get the old code before this changed: "• Removed level requirements to open chest" i want to do: Common Cursed Chest [Lv.25+] Rare Cursed Chest [Lv.50+] Epic Cursed Chest [ Lv.80+] Legendary...
  6. oshrigames

    own custom map needs detailed "map helper"

    Hello, i've made my own map based on memories of very old Relencia map. ive keep only the town as original as i could remember but the rest of the map is just different. i don't want the players to get lost or just feel overwhelmed by it, so since its all new and start to get big, id like to...
  7. oshrigames

    fix a onKill function for Lucky coin system please..

    ive just tested with that in login.lua. still no drop. ill leave it in there for now since i don't get error, and thats the issue no error so i have no clue how to find the problem. ;c
  8. oshrigames

    Action [TFS 1.X] Cursed Chests

    so its either, the same boss for every chest or no boss at all? ; n;
  9. oshrigames

    Action [TFS 1.X] Cursed Chests

    a way to change the boss to each chest? local CURSED_CHESTS_VERSION = "1.1.1" local CURSED_CHESTS_SKULL_DEFAULT = SKULL_WHITE local CURSED_CHESTS_SKULL_BOSS = SKULL_BLACK CURSED_CHESTS_TIER_COMMON = 1 CURSED_CHESTS_TIER_RARE = 2 CURSED_CHESTS_TIER_EPIC = 3 CURSED_CHESTS_TIER_LEGENDARY = 4...
  10. oshrigames

    AutoLoot System for tfs 1.x

    work well, thanks for share such a great system. one thing tho. i got this error even tho its work perfectly. how do i fix or silance this? i don't want this to spam my server log console, :3 details before the bug. all i did was "!autoloot add, gold coin" and killed few monsters to see if...
  11. oshrigames

    fix a onKill function for Lucky coin system please..

    Original post: https://otland.net/threads/tfs-1-2-client-9-7-lucky-coins-decreasing-pay-to-win-ratio-on-your-server.250974/#post-2562004 the Issue: lucky coins don't drop. TFS 1.2, format 10.98. i think the issue is in here? --: Configs :-- local storage = 32143 --: Script Storage local msg...
  12. oshrigames

    [TFS 1.2][Client 9.7+] Lucky Coins - Decreasing pay to win ratio on your server

    ill take it to requests hope i ger answer there, ill keep you posted here aswell if someone help with a fix also* finger* (can't edit my last reply)
  13. oshrigames

    [TFS 1.2][Client 9.7+] Lucky Coins - Decreasing pay to win ratio on your server

    same issue here, lucky coins never "drop", tho the !luckycoins talk action works. sadly i can only understand the very basic of the code. so i can't place my fingure on the issue my guess is something here? function onKill(cid, target, lastHit) if (isPlayer(target)) then return true end...
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