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  1. sabodden

    TFS 0.X animated dead revive the corpse, not create only a skeleton

    how to get if monster is on the list? how to get monster id to add this stuff? BodyMonsterNames = { [1234] = {name = "Dwarf", mana = 100}, [5555] = {name = "Demon Skeleton", mana = 200} -- last dont have comma } local function doTargetCorpse(cid, position) position.stackpos = 255...
  2. sabodden

    TFS 0.X Attack rune, but exausted on heal

    Thats is what are u mean? <!-- runes on spell exausted --> <action itemid="2295" event="script" value="runes_spellexausted/holy_hmm.lua"/> <action itemid="2296" event="script" value="runes_spellexausted/holy_gfb.lua"/> runes_spellexausted/holy_hmm.lua --local exhaust =...
  3. sabodden

    OTClientV8 BOT

    Finally something like that for my dear OTC Would be possible to run OTCv8 + this BOT on Debian or Ubuntu | iOS or Android?
  4. sabodden

    TFS 0.X animated dead revive the corpse, not create only a skeleton

    I found some function who could make a better user experience (like monsters come back with half health) and a skull to signalize But i couldn't make it to work, could you help me with the syntax? BodyMonsterNames = { [1234] = "Dwarf", mana = 100 [5555] = "Demon Skeleton", mana = 200 }...
  5. sabodden

    TFS 0.X Attack rune, but exausted on heal

    Oh fk, i dindn't know, i had so many ideas to do with this, this rune was only a base :( There is a way to use a rune just like a spell, i mean is it possible to use this rune, divine missile in spell exausted? So players could use divine missile + sd, but couldn't use divine missile + exura...
  6. sabodden

    TFS 0.X Spell get creature back

    it's working guys, perfect man, thank you so much!
  7. sabodden

    TFS 0.X Spell get creature back

    I have this spell, to teleport player to a target <instant name="Jump Target" words="jump target" range="5" maglv="11" mana="100" prem="0" aggressive="0" needtarget="1" params="0" exhaustion="2000" needlearn="0" event="script" value="attack/jump target.lua"> <vocation id="1"/>...
  8. sabodden

    TFS 0.X animated dead revive the corpse, not create only a skeleton

    Would be possible to when use this rune, instead of create a skeleton, get the monster corpse and create the creature killed? I mean, if rune was used in a dead dwarf, create a dwarf, if was used in a dead rotworm, create a rotworm... <rune name="Animate Dead" id="2316" allowfaruse="1"...
  9. sabodden

    TFS 0.X Attack rune, but exausted on heal

    There are two exausteds, to attack and to heal You can use a SD and a exura together But for this rune, only, i want to make different I would like to this rune use heal exausted So u could use sd together to this attack rune But couldn't use this rune and exura or exura gran... Is it...
  10. sabodden

    OTClient X to close OTClient window

    i had this window mod https://ibb.co/9wYRj9f MainWindow id: tutorialwindow width: 625 height: 160 !text: tr("Title of MOD") Button id: Little Button !text: tr('First button') width: 100 height: 25 @onClick: print('test') margin-top: 10 But i would like...
  11. sabodden

    [OTClient Mod] Touch Hotkeys

    lol its a good idea imagine with delay time, to the hotkey be on other color to sinalize that u cant use it for now --- i think if u are interested u should at-last like the topic
  12. sabodden

    [OTClient Mod] Touch Hotkeys

    i think you should link it https://93r1ha.dm2301.livefilestore.com/y3mXdjoiVmCthTXRPFs2VEZtd7TMD6yb4N_HdposByRX1KoX8AyG4CBrk8snHpsxBXFj7QYcIuCs2ekW44MTYoSpHLJY4g5ccyL-9ashz_p2WsLljCUkPoAsvnyMXMDOqAFCW-XpedjYq4AfRFMivYg5CO7fJquzJ-bMN9rDRcMfAQ/Screenshot_2016-12-21-02-12-03.png?psid=1 its a pack...
  13. sabodden

    OTClient X to close mod on the top right

    u guys ever used this function? the only where i found about miniwindow was miniwindow.otui in otclient | source code search engine (https://searchcode.com/codesearch/view/16066295/) look how it is: Screenshot-from-2019-09-29-08-09-03 (https://ibb.co/0FgZ0DV) and there is nothing about none...
  14. sabodden

    OTClient X to close mod on the top right

    in data\styles\30-miniwindow.otui MiniWindow < UIMiniWindow font: verdana-11px-antialised icon-rect: 4 4 16 16 width: 192 height: 200 text-offset: 24 5 text-align: topLeft image-source: /images/ui/miniwindow image-border: 4 image-border-top: 23 image-border-bottom: 4...
  15. sabodden

    OTClient X to close mod on the top right

    There is a wiki about it? How to remove minimize button, let only close? How to put the title text on the center? How to the Little Button a little to bottom to dont be in the window? And last how to put that X to work, to actully close the window? firstmod.lua mainWindow = nil mainButton =...
  16. sabodden

    OTClient X to close mod on the top right

    How to create a X, to close in the top right window of a mod? Just like this: main.otui MainWindow id: tutorialwindow width: 625 height: 160 !text: tr("Title of MOD") Button id: Little Button !text: tr('First button') width: 100 height: 25 @onClick...
  17. sabodden

    OTClient Is it possible to open an OTC mod by hotkey

    Is it possible to open a mod by press shitf+f10 for example, instead of click in the icon? firstmod.lua mainWindow = nil mainButton = nil function init() mainWindow = g_ui.displayUI('main.otui') mainWindow:hide() mainButton =...
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