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  1. Siegh

    Lua Manipulating resistances via Lua [TFS 1.2]

    Is it possible to, as the title implies, manipulate resistance percentages via, for example, a spell or consumable? I'm not currently changing sources, my question is specifically about Lua.
  2. Siegh

    Lua Weird values on onEquip / onDeEquip with setMaxHealth function

    What I'm currently having an issue with is, by using a script on an equipment's movement, like this... <movevent event="Equip" itemid="2497" slot="head" function="onEquipItem" script="gear/equip_armor.lua"/> <movevent event="DeEquip" itemid="2497" slot="head" function="onDeEquipItem"...
  3. Siegh

    Cannot connect to my own 10.98 TFS server

    Is your ip properly set on config.lua?
  4. Siegh

    Lua Weird values on onEquip / onDeEquip with setMaxHealth function

    You mean it could crash? As long as I keep the timer even smaller the probability of an issue is close to none. I understand, but I usually have a hard time with the removeCondition not working properly. Can you give me an example of how to correctly use it?
  5. Siegh

    Lua Weird values on onEquip / onDeEquip with setMaxHealth function

    Ah, it's not, there is a single array with my equipment and their custom attributes on global.lua and a single file with a equip and dequip function. The storage value is only there to prevent the client from checking the function more than once within 20ms and will be the same for any item. I...
  6. Siegh

    Lua Weird values on onEquip / onDeEquip with setMaxHealth function

    I'm genuinely curious, why is it the worst? It's working as intended with equipping, unequipping, dying and logging out.
  7. Siegh

    Lua Weird values on onEquip / onDeEquip with setMaxHealth function

    Thanks, that helped me understand the issue. While the compiling would be the best solution, I've worked around it with something way simpler. Now that I've tested it, I will properly do it with a global array in order to facilitate the addition of multiple new items :) function...
  8. Siegh

    Lua Weird values on onEquip / onDeEquip with setMaxHealth function

    I'm using TFS 1.2! It's my first time messing around with the onEquip and onDeEquip functions for movements and I'm trying to make a simple health increase on equip function. It works perfectly, both for equiping and unequiping, BUT for some crazy reason the onEquip health increase is tripled...
  9. Siegh

    Mapping Showoff - Lloegrys: Roguelite Dungeon Crawler

    The Catacombs: Deep beneath the Cathedral lie the Catacombs. Commonly thought to had been built to keep the dead resting, in times ancient where the primeval dragons still roamed the earth, this sanctum was originally erected as a barrier to keep Angwedh Dur asleep so it will never lay waste to...
  10. Siegh

    [Quick Showoff] Post your latest maps!

    The final arena to fight Ifrit, the throne room. It does feel a little spammy, I'm unsure about this. It make more sense with his abilities happening.
  11. Siegh

    Mapping Showoff - Lloegrys: Roguelite Dungeon Crawler

    Thanks! I'm glad you feel that way!
  12. Siegh

    Lua Question about teleport creatures in an area

    Thanks! The first solution did help me with all I needed. I don't have a lot of time right now so I won't work on Gesior's solution as of now but I will try to implement it later as well. I will post the current working version in case anyone else is interested in it, mind that it won't take...
  13. Siegh

    [Quick Showoff] Post your latest maps!

    I've started using these rocks to look like meteorites on the space themed areas, I really liked the result!
  14. Siegh

    Lua Question about teleport creatures in an area

    I'm using this script for a boss that constantly teleports everyone involved between arenas. Its supposed to be doing the following: Get every creature inside the square area, check if their name is different from Custodis or Ignis (they are arena specific enemies that should be ignored by the...
  15. Siegh

    Mapping Showoff - Lloegrys: Roguelite Dungeon Crawler

    Vuku Stronghold: The Vuku clan have built an impenetrable fortress out of rock, home to their main forces. These orcs are known for worshipping dragons, keeping them deep underground, feeding them of their prisoners in a vain attempt to tame the unruly beasts.
  16. Siegh

    Mapping Showoff - Lloegrys: Roguelite Dungeon Crawler

    The Waterways: Beneath Lloegrys, lies an ancient complex of tunnels built originally to function as a sewer, but each times more it became inhabited by the ones who weren't able to afford a proper life on the surface and built homes where there once was only filth. It's said that, deep down, an...
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