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  1. Siegh

    [1.2] Help with getSlotItem function returning nil

    Thanks Shalaby that work, that's the check I needed. Just wanted to mention the CONST_SLOT_LEFT check wasn't necessary, it was there by mistake. Cheers.
  2. Siegh

    [1.2] Help with getSlotItem function returning nil

    The situation is literally the same, I don't need to post it completely cause it's a big one and it's still under work. I just need assistance with the returning nil error on the console part. Edit: it had a wrong line with CONST_SLOT_LEFT by mistake, it was supposed to be necklace only.
  3. Siegh

    [1.2] Help with getSlotItem function returning nil

    function onUseWeapon(player, variant) function onGetFormulaValues(player, skill, attack, factor) local min = (((player:getLevel() * 4) + (attack * (skill*0.1)))/3) local max = ((player:getLevel() * 4) + (attack * (skill*0.1))) return -min, -max end...
  4. Siegh

    [1.2] Help with getSlotItem function returning nil

    So, I have this in one of my weapons scripts which is supposed to check whether you have a certain necklace equipped and, if yes, you gain 1 soul. It works fine, but it returns an error on my console if I don't have any necklace equipped. if player:getSlotItem(CONST_SLOT_NECKLACE).itemid...
  5. Siegh

    How to make SP always regenerate?

    Well, I'm using SP for a different purpose on my project and I'd like it to always regenerate even if I haven't killed any creature recently. Is there a way to fix this?
  6. Siegh

    Hi it's Siegh here (from Thronar/Fenris), join us for my new project!

    Hello! Some may still remember me from Thronar and Fenris, which are two of my old projects which have been very well received by this community back then. Well, I'm back and working daily on a new project of mine called Lloegrys! I'm inviting everyone that's interested into knowing what is...
  7. Siegh

    [Brazil][9.86] Fenris

    Yes, of course. I'm fixing as much errors as I can atm, then I'll be able to expand the hunting grounds, which is what we lack right now.
  8. Siegh

    Fenris - Alternate Tibia Server (A legacy from Thronar)

    New IP to join the test server: 179.107.202.117
  9. Siegh

    [Brazil][9.86] Fenris

    New IP to join the test server: 179.107.202.117
  10. Siegh

    [Brazil][9.86] Fenris

    Client: 9.86 IP: 179.107.200.195 Port: 7171 Acc Manager: 1/1 I'm hosting a test server thats lasting almost a week right now, please joins us! ~ For those who crave for new challenging experiences on the world of OT, I present you my new project Fenris! What is Fenris you may ask? And...
  11. Siegh

    Fenris - Alternate Tibia Server (A legacy from Thronar)

    Yes, you are ^^ Both are still included in this version
  12. Siegh

    Fenris - Alternate Tibia Server (A legacy from Thronar)

    Out of the blue, I'm hosting a quick test server with a few friends to test out the current progress of Fenris's development. If anyone wants to join: Version: 9.86 IP: 179.107.200.195 I'm not sure if I'm allowed to post this link here, but here it is a working tibia 9.86 download site. Tibia...
  13. Siegh

    Siegh's Mapping Showoff (new project)

    Here is a brighter version =D
  14. Siegh

    Siegh's Mapping Showoff (new project)

    A bit of what I'm working on right now:
  15. Siegh

    Task system bug

    Isn't this specific line of code checking if your target is a player, then if yes end the code? You should probably check if it ISN'T a player.
  16. Siegh

    Lua Checking my target's name from an array

    No problem, I will do it the hard way and it's alright. Thanks for the time and effort you've put into this!
  17. Siegh

    Lua Checking my target's name from an array

    Tried this, the console doesn't print anything when I cast the spell.
  18. Siegh

    Lua Checking my target's name from an array

    It still doesn't work... I'm trying quite a few things here but still couldn't get it to work. I've made it work like this but it is far from the most efficient way, but as long as it works I guess. With arrays I could make codes similar to this one much easier to implement. target =...
  19. Siegh

    Lua Checking my target's name from an array

    I've already removed the () :D
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