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  1. e.e

    PyOT2 (private project, open to trade code/release project for contributions 1:1)

    It's not a matter of superiority but of use-case. To keep it simple: if you're looking to host a single huge real map v11 server with as much already builtin functionality as possible and hundreds of players logged in at the same time, PyOT2 is probably not going to be for you unless you're...
  2. e.e

    About stolen sprites...

    If your files has not already been stolen: encryption. Here's an old thread about the topic. If your files/sprites has already been stolen you're kinda out of luck, but some of the options available might be: lawsuits, retaliation or social feedback. I'm working on a website that might be...
  3. e.e

    [Italy] [7.7] Realots Testserver (oldschool PvP-E mode; 50% exhaust)

    I've been told that the discord invitation link to this OTWorld/Realots discord server has expired, so here's a new one that hopefully shouldn't expire: OTWorld/Realots Discord Please let me know if it expires again. Cheers
  4. e.e

    PyOT2 (private project, open to trade code/release project for contributions 1:1)

    Thanks. Feel free to test this out on OTHire (or TFS I suppose?) yourself. All I know is that maxing out a GM's level, speed and draw speed in OTHire does not yield > 10 movements/s when map clicking or otherwise, but several thousands movements/s on PyOT2. Would be interested in hearing from...
  5. e.e

    PyOT2 (private project, open to trade code/release project for contributions 1:1)

    First some bad news: I feel like the quality of the types of applications I've received about this project over PMs and DMs has been so overwhelmingly poor that I've decided to just close my PMs and DMs to not have any more of my time and patience wasted on this kind of stupidity. As a result...
  6. e.e

    PyOT2 (private project, open to trade code/release project for contributions 1:1)

    Update: Map progress: Finished the sec parser, map loading, and fixed all the map bugs I've found so far except one last smaller one which will likely be fixed in the upcoming days. Screenshots: before and after in just 2 weeks, try PyOT2 now only €19999.99! ;) There was a lot of bugs to begin...
  7. e.e

    PyOT2 (private project, open to trade code/release project for contributions 1:1)

    Added "developer spaces" as github "issues". This gives developers their own github space (under the issue tab) to optionally introduce themselves and/or tell us what skills you bring to the table, what you'd like to work on more specifically, and what you'd like in return (defaults to me/e.e...
  8. e.e

    Discord

    I have no idea why you're calling my post a shitpost or what you're talking about for the most part in your post here, I don't think you actually addressed any of my points except for kinda keeping on topic with the first point, but ok.
  9. e.e

    Discord

    With all of OTLand or the OpenTibia community in general on a single discord server it would be impossible to moderate it. Some moderators are already struggling really hard with doing their job properly, that is to say cautiously and intelligently moderating, as opposed to deleting all...
  10. e.e

    PyOT2 (private project, open to trade code/release project for contributions 1:1)

    Nice to hear :) I'm not sure about that git feature for this project, especially while there's no public codebase yet. Did you have any sort of special or particular use of this feature in mind?
  11. e.e

    PyOT2 (private project, open to trade code/release project for contributions 1:1)

    Added a public git repository since people keep asking for this: Fibrosis/PyOT2. For those not already aware, this/PyOT2 is not an open source project yet. You can help make it open source by contributing code and in return I will share parts of my codebase (in addition to your contribution)...
  12. e.e

    [Italy] [7.7] Realots Testserver (oldschool PvP-E mode; 50% exhaust)

    News: * Got a #pyot2 channel on the OpenTibia discord server thanks to Amiroslo. * Made a new discord server: OTWorld to bridge the communication gap between my three main projects: Realots.org, PyOT2 and OTWorld, in case anyone are interested. There's different channels for chatting, asking...
  13. e.e

    PyOT2 (private project, open to trade code/release project for contributions 1:1)

    News: * Got a #pyot2 channel on the OpenTibia discord server thanks to Amiroslo. * Made my own discord server: OTWorld as well to bridge the communication gap between my three main projects: Realots.org, PyOT2 and OTWorld. Feel free to drop by with questions or comments in either discord server...
  14. e.e

    CipSoft is licensing out the Tibia IP to partners to host and operate 'Licensed Open Tibia Server'.

    Kinda cool and interesting, but way too restrictive. There's nothing "Open" after all about a server you're not allowed to modify. In general it's really pretty sad to me to see creative developers of a fantasy game which itself is based on the mythology of The Lord of The Rings be so rigid or...
  15. e.e

    PyOT2 (private project, open to trade code/release project for contributions 1:1)

    Yes, I was toying with the idea of trying to make a client like a month ago, but realized very quickly that this would certainly be too much work for most solo developers, and especially someone like me with no UI dev experience. I think cleaning up OTClient or praying for Fenrisus to save us...
  16. e.e

    PyOT2 (private project, open to trade code/release project for contributions 1:1)

    Minor update: * Added statefulness - outfit and other player data is now stored and loaded again from memory across login sessions. * Basic map/world setup, loading, and drawing. * Added items (objects.dat) loading which is used by the LookAt protocol function. Demo: This simple map was...
  17. e.e

    OTServ in other programming languages.

    I've been working recently on a new OT in Python that I've lazily named PyOT2. PyOT2 (private project, open to trade code/release project for contributions 1:1) Only code I've actually used from the original PyOT codebase is their XTEA encryption/decryption (slightly optimized) since most of the...
  18. e.e

    How is life?

    I really appreciate that, and I think you got that just right. I'll pm you the rest of my thoughts since I don't really want to hijack this thread, just wanted your attention :) One last comment, @Amiroslo Did you miss me buddy? :D I noticed you're not online much on discord :(
  19. e.e

    How is life?

    @op Nice thread. I'm ok, I have rl issues, but they're not overwhelming rn and I'm enjoying life atm. How are you doing yourself? Edit: LOL, just noticed your damn username, never mind buddy, haha! :D WB I guess. Love your signature, lol e.e Fuck the issues, hope they go away. Why, what...
  20. e.e

    PyOT2 (private project, open to trade code/release project for contributions 1:1)

    Update: * Cleaned up the thread a bit and added some more information. * Added most of the protocolsend functions allowing for more basic single-player functionality such as setting character outfit, opening channels, etc, and fixed various "minor" bugs, such as not being able to log back into...
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