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  1. Blasphemy

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    I have nostalrius how is it possible to add event.h to it build?
  2. Blasphemy

    (OTCv8) Updating containers

    Hello everyone I'm using otcv8. When I have a lot of "items" in any container... i.e: I killed a monster and it drop 15 items and the body has 12 slots, items appear after re opening the body. anyone knows where I can look for this problem? game_containers?
  3. Blasphemy

    Lua Regen out of battle

    I appreciate it, but I already solved it by myself :D! on sources, file conditions.cpp bool ConditionRegeneration::executeCondition(Creature* creature, int32_t interval) { internalHealthTicks += interval; internalManaTicks += interval; if (creature->getZone() != ZONE_PROTECTION) {...
  4. Blasphemy

    [MyAAC][Plugin][Template] Old School layout

    thanks you slaw you are the best <3
  5. Blasphemy

    Lua Regen out of battle

    anyone can help me?
  6. Blasphemy

    MoveEvent [TFS 1.2] - Regen tile

    Hi! it sounds very cool, Im looking for a script that makes players without infight condition regen health and mana faster, can I have some help??
  7. Blasphemy

    [MyAAC][Plugin][Template] Old School layout

    doesn't work for me :S
  8. Blasphemy

    OTClient hide otc folders otv8 tfs 1.5

    nope, that's an otcv8 feature
  9. Blasphemy

    MyAAC v0.8.21

    Hi! what I have to do to update myaac version without unistalling my previous one? helppp thanks you :P
  10. Blasphemy

    Nostalrius 7.7

    i see... thanks for the support <3
  11. Blasphemy

    Nostalrius 7.7

    oh, I'll try to do a video about my case... I mean, my distanced spell mobs are bug 1669424691 the "hmm" of the warlock goes to fast hunters doesn't attack that fast
  12. Blasphemy

    Nostalrius 7.7

    I don't know but I have an issue related to this. Ranged spells from monsters, are extremely fast, and my engine has this improvement... what is happening? void Monster::doAttacking(uint32_t) { if (!attackedCreature || (isSummon() && attackedCreature == this)) { return; }...
  13. Blasphemy

    Outfits? TFS 1.2 - helppp

    oops, didnt read aswell
  14. Blasphemy

    Nostalrius New Outfits

    https://otland.net/threads/outfits-tfs-1-2-helppp.283039/post-2709889 here's the answer
  15. Blasphemy

    Outfits? TFS 1.2 - helppp

    Player.cpp bool Player::canWear(uint32_t lookType) const { if (group->access) { return true; } if (getSex() == PLAYERSEX_MALE) { if (lookType >= 132 && lookType <= 134 && isPremium()) { return true; } else if (lookType >= 128 && lookType <= 131)...
  16. Blasphemy

    Lua Regen out of battle

    nope :( i think because there's not "self" function on tfs 1.2 1669139608 I modified to look like TFS 1.2 one, but still not working function regenPercentageHealthOverTime(creature, percentage, delay) print("-------") if not creature:isPlayer() then print("regen stopped. Player no...
  17. Blasphemy

    Lua Regen out of battle

    Hello every one, I need to make a script that enhances the mana/health regen when you are out of combat, such as this: https://otland.net/threads/life-regen-out-of-battle.277091/ but I'm using TFS 1.2, anyone can help me? thanks
  18. Blasphemy

    Lua Life regen out of battle

    is it working on tfs 1.2?
  19. Blasphemy

    Game Market for OTC

    how to install it? and how does it work?
  20. Blasphemy

    Nostalrius 7.7

    thanks for clarification... because I was testing and it was working fine for me hehe
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