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  1. guiismiti

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    I believe I've found a way to reproduce the bug that has been bothering me and would only happen eventually - items disappearing on move. Try to buy 100x crystal coins from the store and drag it to your backpack. It is disappearing for me. I believe it happens with stacks of 100x. About one of...
  2. guiismiti

    Raspberry PI - can start Open Tibia Server?

    It uses ~700Mb RAM to load a ~39Mb map. The 10.90 global map is like 130 Mb, so, I guess 2 Gb minimum and 3Gb recommended. Edited - there is also the loading time. It takes me 2 seconds to load the reduced map in Windows 7 with an i5 5200U from a HD while the pi takes 40-50 seconds. The Windows...
  3. guiismiti

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Nevermind, I just looked again and noticed that the only thing the cyclops does is to say that the player doesn't have the required items to trade any of the items he offers, at the end of the script.
  4. guiismiti

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Are the items in the binary? And, many years ago (may have been during 7.7, actually), I used to collect iron pieces :)
  5. guiismiti

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    I'm even more interested on finding out the items that the sweaty cyclops asks for the warlord sword. NPC/bigben.npc # GIMUD - Graphical Interface Multi User Dungeon # bigben.npc: Datenbank für den Zyklopenschmied Ben (Elfenstadt) Name = "A Sweaty Cyclops" Sex = male Race = 22 Outfit =...
  6. guiismiti

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    First of all, thank you so much! Is he talking about serpentine tower and sword of fury?
  7. guiismiti

    Solved [TFS 1.2] Transfering items from opened container to player

    Just a quick fix - the last code is missing this totalcap = totalcap+backpackweight just after this container = container:addItem(1988)
  8. guiismiti

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    I am using another reward system. Check if the function 'userewardboss' really exists somewhere. About my previous reply, it is about issue #3. I also don't know how to reproduce it. I was playing and a bow disappeared when I pulled it from my hand to my backpack. Then later, I could only have...
  9. guiismiti

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    @mimus I think it's something related to events/scripts/player.lua Check the onMoveItem function, there are many changes. I have undone most changes and I'll start playing in my server this week to check if it worked.
  10. guiismiti

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    allowWalkthrough = true Players will be able to walk through other players inside protection zone (no-pvp and pvp). allowWalkthrough = false Players will not be able to walk through other players (no-pvp and pvp).
  11. guiismiti

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    @mimus Do you have your own engine modifications? If so, test Lundrial's engine without your modifications to make sure the issues have something to do with his work. You need to provide much more info about the errors you talked about. About the critical/leech system, use winmerge to compare...
  12. guiismiti

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    I am really sorry for posting twice once again, but, concerning the error with critical damage, attackerPlayer->getSkillLevel(SKILL_CRITICAL_HIT_CHANCE) This returns an integer < 100. Dividing it by 100 will result in 0, and that's why critical damage = damage + (damage * critical_hit_damage * 0)
  13. guiismiti

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    The critical hit system is not working for me (I'm not sure if it is still in the "to do" list). In game.cpp, this attackerPlayer->getSkillLevel(SKILL_CRITICAL_HIT_CHANCE) returns 0 in function Game::combatChangeHealth I'm trying to fix that now. Also, has anybody figured out why it shows "free...
  14. guiismiti

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    Get RME from http://opentibiaservers.net/?subtopic=downloads&type=ot_tools Go to the data folder, copy folder 1094 and rename it to 1095. In the data folder, on clients.xml, add <otb client="10.95" version="3" id="59"/> and <client name="10.95" otb="10.95" default="true"...
  15. guiismiti

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    Do you know exactly what's wrong with the login or the item move problems? I'm trying to print some flags on login but, still, I have no idea. Still gotta look for and test the code that writes the time in the db.
  16. guiismiti

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    Some stuff that should be fixed or tested. Important note - I used winmerge to get the changes from Lundrial's release to TFS. I removed the reward loot part because I'm using the other system, it is well configured for me. - Wand of vortex (the item Lundrial used to include the critical damage...
  17. guiismiti

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    Great job guys! Did anybody succeed on trying to change the address of the "Get Coins" button in the store? I found this in the binary https://secure.tibia.com/account/index.php?subtopic=redirectlogin&clienttarget=payment&clientselection=SC But it adds a "3" to the end of the specified...
  18. guiismiti

    RME - find and remove by item ID

    I found it by mistake right after removing everything, one by one, using Ctrl + F... Edit > Other options
  19. guiismiti

    RME - find and remove by item ID

    Hi, I tried a quick search and could not find this in the forum. A couple of years ago, I remember removing trash from the map with RME. I informed the ID of the item I wanted to remove and it cleared an area. I just can't remember if I had to select the area or if it removed from the entire...
  20. guiismiti

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    Can anybody reupload this to a free file host? Which reward system is this? I need to switch to the old one.
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