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  1. guiismiti

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    Yea, but where is the official 10.90?
  2. guiismiti

    Znote AAC 1.4 - [TFS 0.2.13+] & [TFS 0.3.6+/0.4]

    I'm able to bid on a guildhall without being a guild leader, can you fix that? I'm gonna try and do it, not sure how long until someone reads this.
  3. guiismiti

    Rathleton Door problem

    Did you save the map again after updating copying the file?
  4. guiismiti

    Rathleton Door problem

    I don't have the walls in my items.xml, and my doors are working. Try to do as seba suggested - compare items.xml from your data pack with the items.xml from the RME folder. Check if the doors attributes are exactly the same.
  5. guiismiti

    Rathleton Door problem

    What about items.xml? <item fromid="22814" toid="22815" article="a" name="closed door"> <attribute key="type" value="door" /> <attribute key="blockprojectile" value="1" /> </item> <item id="22816" article="an" name="open door"> <attribute key="type"...
  6. guiismiti

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    Nvm about my question, I didn't realize it is not a data pack, but the engine only. I'll test guildhalls later.
  7. guiismiti

    Rathleton Door problem

    Post the doors IDs from your global.lua Here are mine, version 10.77 doors = { [1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] =...
  8. guiismiti

    [TFS 1.2] Guildhalls count as regular houses

    Yes This is part of my house.xml As you can see, the guildhalls have the key guildhall="true", which was set by RME. <house name="Radiant Plaza 1" houseid="1895" entryx="32771" entryy="31224" entryz="7" rent="5620" townid="13" size="120" /> <house name="Radiant Plaza 2" houseid="1896"...
  9. guiismiti

    [TFS 1.2] Set exp rate in game

    Thank you all for the discussion.
  10. guiismiti

    [TFS 1.2] Guildhalls count as regular houses

    Has anybody got a clue?
  11. guiismiti

    [TFS 1.2] Set exp rate in game

    I want to increase the exp for the players during two days of the week. I'll change the exp on login.lua and will implement a global event to reset the experience rate back to normal to all online players when the day is over. The problem is, the function doPlayerSetExperienceRate is not on TFS...
  12. guiismiti

    [TFS 1.2] Set exp rate in game

    Hello, I noticed that it was possible to change the exp rate using the function doPlayerSetExperienceRate. Is it still possible to do it in TFS 1.2? I don't use stages. Thanks in advance.
  13. guiismiti

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    Hey @Lundrial , are you using the same player / game storages and actions/movements of the TFS 1.2 ORTS from Printer? I edited my map a LOT, so, I need to know if I'm gonna have trouble if I try to use my data pack. Also, are guildhalls working properly?
  14. guiismiti

    Monster Monsterpack, spellpack and creaturescriptspack for Tibia 10.7(TFS 1.1) based on Real Tibia

    Not sure if you are aware of, but, Lisa is crashing the server if she gets killed before her special healing. Maybe the same is happening to Mawhawk's UE. Quick fix for Lisa is, inside the healing function (the one executed 6s after the warning message), scan the place she spawns for...
  15. guiismiti

    [TFS 1.2] Guildhalls count as regular houses

    I really thought more people would be bothered by this same problem.
  16. guiismiti

    [10.77][TFS 1.2] ORTS, a real map project

    I'm still having problems with some stuff, can anybody help me? I want to remove the movement speed cap; All players are able to buy guildhalls (non-guildleaders), they are counting as regular houses. Things written in Gargoyle statues (item id 1453) are not being displayed on look (for...
  17. guiismiti

    Amulet charge problem

    I'm using TFS 1.2, got my items.xml and movements.xml correctly set up, and subtype (or subType) is not working. Anybody knows the solution? I have also tried to set countmin and countmax, without success.
  18. guiismiti

    [TFS 1.2] Guildhalls count as regular houses

    Hello, I'm using TFS 1.2 and I'm having a couple of problems with guildhalls and houses. Any player can buy guildhalls, doesn't matter if it is a guild leader or not. Players are not able to buy guildhalls if they already own a normal house - guild leaders should be able to buy a guildhall...
  19. guiismiti

    House limits per account

    does this work on tfs 1.2?
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