local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, FIGHTINGDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 112)
arr1s = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}...