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  1. Cornwallis

    Script - Under lvl 15

    http://otland.net/f16/help-minimum-level-war-server-158205/ http://otland.net/f132/help-minimum-level-war-server-158201/ http://otland.net/f16/pvp-e-server-minimum-level-92662/ - search
  2. Cornwallis

    Help with Spell/Ayuda con Spell

    Not tested - local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SLEEP) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT...
  3. Cornwallis

    Linux When a player die, drop all item

    only 24 hour bumping, what distro are you using?
  4. Cornwallis

    The opposite game!

    muted. pencil
  5. Cornwallis

    What are you doing right now?

    being sidetracked from finding what i was actually looking for...
  6. Cornwallis

    How popular are you?

    7/10 - I think you helped me before, idk, i know your name from somewhere
  7. Cornwallis

    Rate Their [Name]

    6/10 uncle sam, hahah, idk, wtf is a zam? :P
  8. Cornwallis

    Five letters

    I Love Getting Nailed Right - Lol! I'm not gay. HESAD
  9. Cornwallis

    Say a name Alphabetical

    T - Tonya
  10. Cornwallis

    Solved 0.3.1pl2 distance weapon and item use interference

    Figured this out myself :P goto player.cpp and find Item* tool = getWeapon(); if(const Weapon* weapon = g_weapons->getWeapon(tool)) { if(weapon->interruptSwing() && !canDoAction()) { SchedulerTask* task = createSchedulerTask(getNextActionTime()...
  11. Cornwallis

    [Lua] Loops and some tricks

    this actually just really helped me, outdated but very helpful, rep and bump~
  12. Cornwallis

    Lua Spell error no Exhaust/doesn't take mana

    you don't need to have that set in spells.xml anyways, i actually have that erased so i can use some healing spells while having 0 mana, sounds stupid but there is a point to it. :D
  13. Cornwallis

    Making a custom monster

    <?xml version="1.0" encoding="UTF-8"?> <monster name="Frosty The Snowman" nameDescription="frosty the snowman" race="ice" experience="20000" speed="500" manacost="0"> <health now="85000" max="85000"/> <look type="11125" corpse="2111"/> <targetchange interval="5000" chance="15"/> <strategy...
  14. Cornwallis

    Solved 0.3.1pl2 tp on death

    alright, i started using this one. the only problem now is it is not adding the health like i want it to... i tried doCreatureAddHealh(cid, getCreatureMaxHealth(cid)) but it wouldn't work, anyways. local newpos = { x = 2023, y = 2036, z = 7 } function onPrepareDeath(cid, lastHitKiller...
  15. Cornwallis

    Solved 0.3.1pl2 tp on death

    noskull.lua:11: 'end' expected (to close 'function' at line 3) near '<eof>'
  16. Cornwallis

    Solved 0.3.1pl2 tp on death

    Ok, so I revised it to this, but The healing and monster damage thing is still happening, I have no clue what to do. local newpos = {x = 2023, y = 2036, z = 7} function onStatsChange(cid, attacker, type, combat, value) if(getCreatureHealth(cid) <= value and isPlayer(cid) and...
  17. Cornwallis

    Solved 0.3.1pl2 tp on death

    SOLVED; function onPrepareDeath(cid, lastHitKiller, mostDamageKiller) local newpos = { x = 2023, y = 2036, z = 7 } local health = getCreatureMaxHealth(cid) if (getPlayerSkullType(cid) <= 2) then doCreatureAddHealth(cid, health, TRUE) doSendMagicEffect(getCreaturePosition(cid)...
  18. Cornwallis

    Solved 2 questions

    bump
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