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  1. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    Quick update: Currently on over 32 custom npcs and working harder on quests than spawns. 10 days until launch. Fixed all bugs found so far, patch going live tomorrow. Here's a fun NPC that will be roaming the desert. I'm adding a cost depending on target level for this NPC.
  2. kyoushirou

    Lua lever, player not found console error

    My guess is that the problem is that you're doing a check on something that is returning nil. Quick solution is to add a check to see if its nil or not. function onUse(cid, item, frompos, item2, topos) leverUID = 1337 playerPos = {x = 10, y = 20, z = 30, stackpos = 253}...
  3. kyoushirou

    Rolled Dice value

    First save the value as a storage. (in your dice script) Then in your NPC script, to get the rolled number simply grab the storage. I highlighted the important parts.
  4. kyoushirou

    Rolled Dice value

    TFS 1.1 Dice Code is the following. function onUse(player, item, fromPosition, target, toPosition, isHotkey) local position = item:getPosition() local value = math.random(1, 6) local isInGhostMode = player:isInGhostMode() position:sendMagicEffect(CONST_ME_CRAPS, isInGhostMode...
  5. kyoushirou

    Lua Global Event

    Ehh.. Edit: Assuming TFS 1.1 (stable). // Creature(id or name or userdata) Returns the creature. So local CreatureID = Creature("Demon Boss") if CreatureID ~= nil then -- If creature exists! else -- If creature doesnt exist. end If there's multiple creatures with the same...
  6. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    Added behemoths, continued working on the Wizard Tower quest. Added lots of small quests, a few npcs. Added even more Conjuration stuff, added another type of Companion for Archers. 1 Spawn a day still holding up. ;)
  7. kyoushirou

    Lua Failed to execut event - Event still executes.

    Getting the following error every time a globalevent loads: [Error - GlobalEvents::think] Failed to execute event: NPCTalk Here's the script: local ZornLines = { 'Hmm.. If I cast this spell and then.. <mumbles>', 'Perhaps the essence.. <mumbles>', 'I knew it! Thats how.. <mumbles>' }...
  8. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    Adding Grims today as well, felt the inspiration :) I've also added another new area north-west of town with the first custom monster type: Wild Druids. They're for players level 20-50 and come with a task. They should be profitable to hunt without chance of massive profit, kinda like...
  9. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    Here's what I'm currently working on. This will go live together with a banshee spawn, the wizard tower and a few quests sometime tomorrow (Saturday). Also, preliminary launch ETA is 1st of march.
  10. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    Hi! I've gotten some map pieces from @piku247 I'll be spending today and tomorrow adding them for a larger patch paired with finishing up some quests (Zanns second task, Dracona, Nomad Land) before pushing the patch fixing conjurers too. Tomorrow evening is the ETA.
  11. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    Aye, I'll double up exp next patch. Part of the new demon spawn I'm working on at the moment. It is also the entrance to a large dungeon with multiple "dimensions" for a long quest written by a friend. The red is not shown in game, it's literally nothing. It's just there to make tiles...
  12. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    Today I've added a small demon spawn in deeper Dracona. I'm working on a lot of fixes and the final conjurer spells for tomorrow. This should finish up the conjurer vocation and I should be able to focus completely on the map until we're ready for a launch.
  13. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    Good idea, I'll sort a minimap upload of everything finished with markers once I deploy tomorrow's patch. Here's a bit of the minimap atm.
  14. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    Ok. Fixed a lot of bugs today mainly other than the summon fix, only new addition is a scarab cave (and ancient scarabs, southeast of radania) and the Screamer spell for Conjureres. Here's a short Conjurer summary. Tomorrow there'll be a bigger patch to fix what I wanted to fix yesterday but...
  15. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    Figured out how to make familiars and conjurations not hurt their master, so I'll be working on fixing all summons today before I finish anything else.
  16. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    I've launched 0.5 -- Featuring Conjurers. Things it includes: New area under radania crypts. New area east of Radania. Conjurers Rework of Familiar System (Only the base, this is very much a WIP) Lots of bug fixes Not even half of what I wanted, and conjurers are far from done but they're...
  17. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    No patch today, big one tomorrow with - Restructured spellorders and a few new spells. - New Vocation (Conjurer) - Restructured familiars and companions - Lots of new map content and quests.
  18. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    Today I've just fixed some bugs. Currently reworking the familiar and companion system a bit to make the more in line with what I visioned. Also adding the Conjurer, no more patch until that's finished. (Tomorrow probably)
  19. kyoushirou

    Solved Some scripts just don't load.

    Aye, action ID is there and everything should work afaik since the two codes are identical. function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if player == nil then return false end...
  20. kyoushirou

    The Lost Kingdom Revival (Custom Vocs, Indepth RPG Map) Discussion/Feedback

    This is feedback thats been recieved by a lot of parties. I'll be revisting and rebalancing the order at which vocations get spells and what they do sometime this weekend. We're also introducing a new vocation; the Conjurer. Either on Saturday or Sunday, depending on how development goes.
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