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  1. AGS

    doPlayerReceiveLetter and doPlayerReceiveParcel

    I always wanted a function like doPlayerAddDepotItems, so this is the nearest thing I could make. First of all, Kinight gave me the idea, and I made all the scripting. Add this to global.lua or functions.lua or whatever you use :D: TOWN_NAMES = {"Rookgaard", "Selentia", "Keltenia"}...
  2. AGS

    The Forgotten Server v0.2 (Mystic Spirit)

    Items in the trade window should be shown in alphabetical order. Also, in real tibia, when you buy an item, the npc doesn't say anything, you just see a green message saying "You bough 3x small potions" for example or something similar. Same when you don't have enough money, you see a...
  3. AGS

    The Forgotten Server v0.2 (Mystic Spirit)

    I don't mean that one, I mean the one in LUA.
  4. AGS

    mayNotLogout

    I think mayNotLogout is not used anymore, you have to use No-Logout Zones
  5. AGS

    The Forgotten Server v0.2 (Mystic Spirit)

    Sorry for posting it again... But does anyone have an example NPC using the new npc system?(the one with trade window and npc channel)
  6. AGS

    The Forgotten Server v0.2 (Mystic Spirit)

    Is the 8.2 npc system working on this version? Does anyone have an example npc?
  7. AGS

    Shields - weapons.xml or movements.xml?

    Thanks! <tooshort>
  8. AGS

    The Forgotten Server (Tags, rev. 993 & 1000)

    Yeah, I already did that and worked, anyways, there's a bug with the skill_level formula, that makes some weapons and spells hit 1's, it's already fixed, but not in this revision.
  9. AGS

    Shields - weapons.xml or movements.xml?

    Where should shields/spellbooks be? I mean, to add level and vocation requirement to them... They could be weapons, because they have: <attribute key="weaponType" value="shield"/> In items.xml Or they could be in movements.xml adding them with both slot="left-hand" and...
  10. AGS

    The Forgotten Server (Tags, rev. 993 & 1000)

    Marcineck, compile another revision with the npc system reverted :P
  11. AGS

    FragReward (TFS 0.2.13)

    Try this: function onKill(cid, target) if(isPlayer(cid) == TRUE) then if getPlayerLevel(cid) >= (getPlayerLevel(cid)/2) then doSetItemSpecialDescription(doPlayerAddItem(cid,5943,1), "This is the heart of "..getPlayerName(target).."["..getPlayerLevel(target).."]. He or She was killed by...
  12. AGS

    Action Flower Pots System

    Lol, your explanation really made me laugh xD. I like the npc, but I think it's a bit too expensive, and seeds are already droped by many monsters :p
  13. AGS

    The Forgotten Server (Tags, rev. 993 & 1000)

    I'm really confused.... so this uses the official items.otb, then why people on *the other forum* say that it's not released yet? OFFTOPIC: Is it me or sourceforge is not working?
  14. AGS

    Action Flower Pots System

    Here are the seeds and the watering can. <item id="7732" name="seeds" plural="seeds"> <attribute key="description" value="They might be worth keeping, who knows what will happen to them."/> <attribute key="weight" value="50"/> </item> <item id="7734" article="a" name="watering can">...
  15. AGS

    Action Costume bags and april's fools items

    I was bored again, so I did the script for the April's Fools items and the costume bags from the Masquerade Day. First, the costume bags: There are three bags, the common bag(purple), uncommon bag(gray) and deluxe bag(golden), they have different outfits, wich are configurable. The time is...
  16. AGS

    The Forgotten Server (Tags, rev. 993 & 1000)

    Like ACrippledBadger said, you should use this only for tests, but this is not advised for a serious server, because there may be bugs, so you should all wait for the official release.
  17. AGS

    The Forgotten Server (Tags, rev. 993 & 1000)

    If this is using the official 8.2 items.otb, then that's great... But I hope it's stable... But waiting for the official release is better. Just three questions: 1.- Is this using the new npc system?(I doubt it) 2.- Does this has level requieremnt and vocation requirement in...
  18. AGS

    Action Flower Pots System

    Fixed a bug on the script, so if you are using it, you should update it.
  19. AGS

    MoveEvent No more fire fields on water!

    Yes, it works on TFS. Can a mod please fix the title, it says fie instead of fire :$
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