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  1. 1268995

    Otserver works on Windows 10?

    Hello, microsoft maded a offer to give free copies of windows 10 to everyone. I cant download yet the copy of iwndows 10, but soon i will can. So, otserver works on windows 10? what u guys think?
  2. 1268995

    Solved BUG -> Player lose bless when log out

    Maybe someone know the solution...
  3. 1268995

    Solved BUG -> Player lose bless when log out

    Maybe exist a more acurrate solutions, but thanks aynway!
  4. 1268995

    Solved BUG -> Player lose bless when log out

    Hello guys. Here i am! I have a bug on bless. Player are losing the bless when them log out. My bless scritp on talkacions folder: local bless = {1, 2, 3, 4, 5} local cost = 80000 function onSay(cid, words, param) for i = 1, table.maxn(bless) do if(getPlayerBlessing(cid, bless[i])) then...
  5. 1268995

    Solved Help! People are entering inside others dp (pz)

    Limos code worked Tarek! The linux one!
  6. 1268995

    Solved Help! People are entering inside others dp (pz)

    With limos code , now i cant walk thru people in depot.. but i can walk thru people in a pz zone... in other post i got a code to compile in the right way... https://otland.net/threads/walk-through-people-at-depot.233487/#post-2251706 <-- this one that u passed to a guys XD
  7. 1268995

    Solved Help! People are entering inside others dp (pz)

    You compeltly right! Problem solved! The code for linux are: function onStepIn(cid, item, position, fromPosition) if getTileInfo(position).creatures > 1 then if fromPosition.x == 0 or (fromPosition.x == position.x and fromPosition.y == position.y) then local p...
  8. 1268995

    Solved Help! People are entering inside others dp (pz)

    Wich , false are u talking about? I tested with this one: doTeleportThing(cid, fromPosition, false) and let: doTeleportThing(cid, fromPosition) And do not work.. but exist this false too: local thing = getThingFromPos(pp[x], false).uid Are this second false u tlaking about? Sorry i cant...
  9. 1268995

    Solved Help! People are entering inside others dp (pz)

    Err, not solved yet @Limos . I maded the code on my windows machine at my house and all worked fine. When i pass all codes to my linux machine hoster, appear this error on console: [20:21:08.963] [Error - MoveEvents Interface] [20:21:08.964] data/movements/scripts/dptile.lua:eek:nStepIn...
  10. 1268995

    Solved Help! People are entering inside others dp (pz)

    The right code is: function onStepIn(cid, item, position, fromPosition) if getTileInfo(position).creatures > 1 then if fromPosition.x == 0 or (fromPosition.x == position.x and fromPosition.y == position.y) then local p = getCreaturePosition(cid) local...
  11. 1268995

    Solved Help! People are entering inside others dp (pz)

    This way: function onStepIn(cid, item, position, fromPosition) if getTileInfo(position).creatures > 1 then local p = getCreaturePosition(cid) local pp = { {x = p.x + 1, y = p.y, z = p.z, stackpos = 0}, {x = p.x - 1, y = p.y, z = p.z, stackpos = 0}, {x = p.x, y = p.y + 1, z = p.z, stackpos =...
  12. 1268995

    Solved Help! People are entering inside others dp (pz)

    Thanks for the code but idk where to put it. maybe: local p = getCreaturePosition(cid) local pp = { {x = p.x + 1, y = p.y, z = p.z, stackpos = 0}, {x = p.x - 1, y = p.y, z = p.z, stackpos = 0}, {x = p.x, y = p.y + 1, z = p.z, stackpos = 0}, {x = p.x, y = p.y - 1, z = p.z...
  13. 1268995

    Solved Help! People are entering inside others dp (pz)

    OH okey. The right code is: function onStepIn(cid, item, position, fromPosition) if getTileInfo(position).creatures > 1 then if fromPosition.x == 0 or (fromPosition.x == position.x and fromPosition.y == position.y) then fromPosition =...
  14. 1268995

    Solved Help! People are entering inside others dp (pz)

    I did: function onStepIn(cid, item, position, fromPosition) if getTileInfo(position).creatures > 1 then doTeleportThing(cid, fromPosition, false) end if fromPosition.x == 0 or (fromPosition.x == position.x and fromPosition.y == position.y) then fromPosition =...
  15. 1268995

    Solved Help! People are entering inside others dp (pz)

    Where should i add this? Im getitng this erros while trying to compile: player.cpp: In member function 'virtual bool Player::canWalkthrough(const Creature*) const': player.cpp:897:51: error: 'pROTECTION_LEVEL' is not a member of 'ConfigManager' CXX protocolgame.o make[1]: *** [player.o]...
  16. 1268995

    Solved Walk through people at depot

    @heba im gettinng this error: player.cpp: In member function 'virtual bool Player::canWalkthrough(const Creature*) const': player.cpp:897:51: error: 'pROTECTION_LEVEL' is not a member of 'ConfigManager' CXX protocolgame.o make[1]: *** [player.o] Error 1 make[1]: *** Waiting for unfinished...
  17. 1268995

    Solved Help! People are entering inside others dp (pz)

    @Limos , @ghettobird , @heba , @Tarek1337 , i got a problem. I used Limos script (see above) but i found a bug. When people logout in the depot tile, and other player enter in this tile, when the first people log IN again, she will be on the tile she log out, i mean, INSIDE OTHER GUY DEPOT...
  18. 1268995

    Solved Help! People are entering inside others dp (pz)

    You right, thanks! Thanks for the idea, but i will use limos code, i dont want to compile again XD Thank you Limos, i already forgot how many thanks i gaved to you... A LOT!!! :eek::eek::eek::D:D:p SO FOR YOU GUYS IN THE FUTURE WITH THE SAME PROBLEM, THE SOLUTION IS: 1) Compile again with...
  19. 1268995

    Solved Help! People are entering inside others dp (pz)

    I maded this script: function onStepIn(cid, item, fromPosition, toPosition) if getTileInfo(position).creatures > 1 then doTeleportThing(cid, fromPosition, false) end end and putted this on movements.xml: <movevent type="StepIn" itemid="11059" event="script" value="dptile.lua"/>...
  20. 1268995

    Solved Help! People are entering inside others dp (pz)

    Limos, the code should be: ? function onStepIn(cid, item, fromPosition, toPosition) if getTileInfo(position).creatures > 1 then doTeleportThing(cid, fromPosition, false) end end ?
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