This way:
function onStepIn(cid, item, position, fromPosition)
if getTileInfo(position).creatures > 1 then
local p = getCreaturePosition(cid)
local pp = {
{x = p.x + 1, y = p.y, z = p.z, stackpos = 0},
{x = p.x - 1, y = p.y, z = p.z, stackpos = 0},
{x = p.x, y = p.y + 1, z = p.z, stackpos =...