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Search results

  1. 1268995

    Lua Strange and unknow bug in a script!

    Dont work, exhausted are not working :S
  2. 1268995

    Lua Strange and unknow bug in a script!

    Hello. I tested a script that player says !report blablabla and the things he write appear on a txt inside data folder. I tested in my windows computer and all went good. All work good! function onSay(cid, words, param, channel) local storage = 6967 local delaytime = 120 local a =...
  3. 1268995

    script that player can give feedback of otserver

    Thanks! i found a script thar worked: https://otland.net/threads/a-better-way-to-report-bugs.147048/ SOLVED!
  4. 1268995

    [GESIOR ACC] Report-BUG System (Advanced)

    It does not send message everytime. If i send message with a char , i cant send it again... I mean, i can send, appear that i sent sucesfully, but the message do not appear on website.
  5. 1268995

    script that player can give feedback of otserver

    I tested and worked, but reports are not comming every time, some times i make a report and it do not appear on website... How can i make it to appear on a .txt file ?
  6. 1268995

    script that player can give feedback of otserver

    What u mean with gnomish? Edit:, !report is a nice talkactions, but whats the code for salving what they wrote on a .txt?
  7. 1268995

    script that player can give feedback of otserver

    Hello guys. My otserver are nice in my opinion but people are entering in it and leaving very fast. I do not have lag problems, so its something about the server. Well, said that, i think about a script of, maybe a book, that when i click on this book, appear that box (like when openning a...
  8. 1268995

    How to: remove itens from house of deleted players ?

    I am trying this command: UPDATE `houses` SET `owner` = '0' WHERE `houses`.`owner` NOT IN ( SELECT `players`.`id` FROM `players` WHERE `players`.`id` = `houses`.`owner` ); But its not working. Do not appear any error, but itens inside houses are not being deleted. EDIT: i am reseting my...
  9. 1268995

    Solved How: player first login on "a" coord without losing his town.

    Worked!! thank youuuuuuuu!!!!
  10. 1268995

    Solved How: player first login on "a" coord without losing his town.

    1) Storage 30002 is the storage of new players? 2) doTeleportThing(cid, POSITION) <- how can i put my postion? like this: doTeleportThing(cid, {x=100,y=100,z=7}) ?
  11. 1268995

    Solved How: player first login on "a" coord without losing his town.

    I really appreciate ur help, but none worked! He still login in for first time in temple.. EDIT: that's weird because new players wear all itens of samples, but the coordenate of samples are not saved by new players...
  12. 1268995

    Solved BUG -> Player lose bless when log out

    Solved! On conf.lua has a part that say something like: blessonlypremium. I putted false and now works very well.. WHATA NOOB ERROR WTF, IM REALLY GETTING MORE NOOB WHEN TIME PASS ON! THANKS FOR HELP GUYS!
  13. 1268995

    Solved How: if creature leave, set talkState[talkUser] = 0

    WORKED 100% . LOVE YAAAAAAAAAA
  14. 1268995

    Solved How: player first login on "a" coord without losing his town.

    Hello guys. I use gesior and i want that player, on first login, log in on coordenate i want (x, y, z). BUT i dont want to change the coordenate of my city to this one i said above, because if players die, i dont want him do spawn on the first coordenate, i want him to spawn on his town...
  15. 1268995

    Solved How: if creature leave, set talkState[talkUser] = 0

    But where should i do it? On npc.xml ? EDIT: and how can i do that?
  16. 1268995

    Otserver works on Windows 10?

    Thank youuuuuuuuuuu
  17. 1268995

    Solved How: if creature leave, set talkState[talkUser] = 0

    I have a npc are giving talkstate to people. Example: Player say 'hi' and win talkstate = 1 player say 'love you' and win talkstate = 2 But when player leaves, he still with talkstate npc gaved him. In example, if he leaves, he will stay with talkstate = 2 I want that when player leave OR SAY...
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