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  1. P

    TFS 1.X+ Promotion is not being added to player in spite npcs recognize this player as promoted

    mine is working.. npc example Ishebed.lua: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
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    TFS 1.X+ burnt, poisoned, energized are rising fast nekiro 7.72 version 1.5

    hmm, did you test it? cuz i tested like this below and worked (but yes, it shows sparks at first step) <item id="1490" article="a" name="poison field"> <attribute key="type" value="magicfield" /> <attribute key="decayTo" value="0" /> <attribute key="duration"...
  3. P

    MyAAC v0.8.21

    sorry for tagging, but, can you help? @slaw
  4. P

    TFS 1.X+ burnt, poisoned, energized are rising fast nekiro 7.72 version 1.5

    And. i think you can just remove the entire line of init damage if you dont want that.. on my server i do have init damage for poison fields.. it's like this: <item id="1490" article="a" name="poison field"> <attribute key="type" value="magicfield" /> <attribute...
  5. P

    TFS 1.X+ [tfs 1.5 downgrded by nekiro]Npc reply to everyone even while they're busy with another playe

    mark the answer as solution to others find it more easily.
  6. P

    TFS 1.X+ burnt, poisoned, energized are rising fast nekiro 7.72 version 1.5

    The problem of dealing half damage is a PVP damage reduce in: src/condition.cpp lines 1371-1386 bool ConditionDamage::doDamage(Creature* creature, int32_t healthChange) { if (creature->isSuppress(getType()) || creature->isImmune(getType())) { return false; } CombatDamage...
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    TFS 1.X+ Strange issue with Npcs messages - tfs 1.5 7,72 [npc libraries by nekiro]

    with this changes mine is working fine about this.. on data/npc/lib/npcsystem/npchandler.lua line 10 from NPCHANDLER_TALKDELAY = TALKDELAY_ONTHINK to NPCHANDLER_TALKDELAY = TALKDELAY_NONE on data/npc/lib/npcsystem/npcsystem.lua line 43 from NPCHANDLER_TALKDELAY = TALKDELAY_ONTHINK to...
  8. P

    TFS 1.X+ Nekiro’s 8.0 TFS 1.5 elemental damage on weapons is posible?

    So, as the title says. Can I “turn on” elemental damage of weapons on this distro? Actually, weapons already do elemental damage (extra damage), but it don’t have the animations of it. When i hit a mob with a elemental weapon, i do deal dmg to him, but on the screen it only pops up a red zero on...
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    TFS 1.X+ [tfs 1.5 downgrded by nekiro]Npc reply to everyone even while they're busy with another playe

    i just said i tested it and worked. (idk what distro u are looking, but ofc it's not the same, i don't have the link of the post, i just have it in my pc) the problem is not the queue file, it's on the npchandler that don´t call the queue functions... the file i've sent do use those functions...
  10. P

    TFS 1.X+ [tfs 1.5 downgrded by nekiro]Npc reply to everyone even while they're busy with another playe

    I was looking here in some distros and i found this one (realera 8.0) with this npchandler and it's actually working with npc queue system of TFS 1.5 make sure that in npcsystem.lua you are loading queue.lua... dofile('data/npc/lib/npcsystem/queue.lua') i just tested the basics (talked to a npc...
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    TFS 1.X+ Strange issue with Npcs messages - tfs 1.5 7,72 [npc libraries by nekiro]

    just to complement: this bug of the greeting msg was because my npc (al dee) was set this way: npcHandler:setMessage(MESSAGE_GREET, { 'Hello, hello, |PLAYERNAME|! Please come in, look, and buy! I\'m a specialist for all sorts of {tools}. Just ask me for a {trade} to see my offers! You can...
  12. P

    TFS 1.X+ Strange issue with Npcs messages - tfs 1.5 7,72 [npc libraries by nekiro]

    You right. I've made the changes and just said HI to npc, and others players didn't saw the reply. BUT. If i go further on conversation, like, "buy backpack", other players do see the reply. It's because the greeting msg don't have this condition of " IF TALKDELAY blabla" its only this: --...
  13. P

    TFS 1.X+ Strange issue with Npcs messages - tfs 1.5 7,72 [npc libraries by nekiro]

    this change dont have any effect on the issue.. same here
  14. P

    RevScripts ❤ ℱ𝓇𝑒𝑒 𝒮𝒸𝓇𝒾𝓅𝓉𝒾𝓃𝑔 𝒮𝑒𝓇𝓋𝒾𝒸𝑒 𝒯ℱ𝒮 𝟷.𝟻+ ❤

    is it possible to make this script works staged by SKILL LEVEL instead level? indeed, i think this is how it was supposed to be xD e.g. sorcerer: from MAGIC LEVEL 10 to MAGIC LEVEL 30 = MAGIC LEVEL RATE 10x from MAGIC LEVEL 31 to MAGIC LEVEL 50 = MAGIC LEVEL RATE 5x... thanks for doing this...
  15. P

    Shadow’s Free scripting services

    gonna try
  16. P

    Shadow’s Free scripting services

    there's something that would be a masterpiece for every retro server.. a good quiver system :D what we already have, is, basically, you put a container on ammo_slot and make the game look inside this container for ammunition... https://otland.net/threads/quiver-for-paladins-tfs1-x.253572/ but...
  17. P

    C++ Picking items directly from ground or from corpse

    i'm using TFS 1.5 and it worked for me..
  18. P

    Picking up items from ground to equipment slots

    thanks! it helped me today.. but.. i think in old versions you could swap items from ground/loot directly to equip/slots.. i'm using tfs 1.5 8.0 nekiro's downgrade and when i realized that i cannot do that, i thought it was a bug.. but ok, now it's how i want it to be :D
  19. P

    MyAAC v0.8.21

    I'm not sure if this is the right place, but.. On TFS 1.5 Nekiro's 8.0 downgrade, spells.xml dont have an specific "conjure" tag for conjuring spells, so, myaac cannot find them.. they are set as normal instant spells.. how can i correct this? i can create specific attributes inside a tag, like...
  20. P

    Dat/Spr files signatures are incorrect.

    do you have this files? link is broken.. i've downloaded tibia 8.6 raw files from here (otland static link) but it doesn't work to open the forgotten map, idk why... @M0ustafa ? sorry for bothering :x --> This one works.. Ty...
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