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  1. DiegoRulez

    Lua Talkaction !frags

    up
  2. DiegoRulez

    Lua Talkaction !frags

    I wish it were included the function that tells what the next kill to leave and that schedule will leave. I use OTX 2.X.S.5 local config = { useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')), advancedFragList =...
  3. DiegoRulez

    Compiling Cast System 7.72

    Hello. I use OTX for 7.72 https://otland.net/threads/7-72-realotx-with-castsystem-opensource.243698/ When I type " / cast on" does not open the conversation window with who is watching me . How to solve?
  4. DiegoRulez

    Lua Exchange NPC that needs access

    Did not work..
  5. DiegoRulez

    Lua Exchange NPC that needs access

    Did not work.. When I say " Hi " NPC answer me . When speaking mission , yes , cookbook , yes it does not respond to anything
  6. DiegoRulez

    Lua Exchange NPC that needs access

    I modified your code and got it. But every time it is said: " cookbook , yes" the NPC remove the item and delivery to storage again. I wish this were not possible. Thus , performing the exchange only once local keywordHandler = KeywordHandler:new() local npcHandler =...
  7. DiegoRulez

    Lua Exchange NPC that needs access

    Yes , I tested your script and did not work. I tried to edit it seems to fix some things .. This script delivers storage even when I do not have the item in 2347 -- EDIT -- I tested this way and it worked! But when you do not have the item, it does not say " you do not have ," he says, "...
  8. DiegoRulez

    Lua Storage Npc

    SOLVED
  9. DiegoRulez

    Lua Exchange NPC that needs access

    The NPC is delivering Storage without removing the item 2347 local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function...
  10. DiegoRulez

    Lua Exchange NPC that needs access

    To talk to this NPC requires the storage ( 55101 ) . Would this rule be maintained and that it remove the item ( 2347 ) and add storage ( 55102 ) . Change item (2347) for storage (55102) Sorry bad english. local keywordHandler = KeywordHandler:new() local npcHandler =...
  11. DiegoRulez

    Lua Storage Npc

    The two NPC 's are functional. Thanks. -- Could add the function : " bring me to [city ]" to transport those who are not in conversation with the NPC ? local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler)...
  12. DiegoRulez

    Lua Storage Npc

    You got it. The second script worked perfectly , thank you. The first did not work. I need you can only talk / negotiate with the NPC who has the permission (storage) to be given by NPC you did and it worked.
  13. DiegoRulez

    Lua Storage Npc

    1- The Player must have the storage X to start talking to the NPC 2- The player must win the storage , without giving anything in return
  14. DiegoRulez

    Lua Storage Npc

    I'm using scripts for NPCs based on tutorial Limos. https://otland.net/threads/npc-mission.211063/ local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid)...
  15. DiegoRulez

    Simple Npc

    up
  16. DiegoRulez

    Simple Npc

    Would I like a NPC to take a storage to the player when he speaks : hi , mission , yes I would like another NPC exchanging an item id X by Y amount of storage OTX 2.X.S.4
  17. DiegoRulez

    Lua Simple Script

    Would I like a NPC that takes an item from the player and in exchange for one STORAGE . For distro OTX , 7.72 Thanks.
  18. DiegoRulez

    Lua NPC's

    UP
  19. DiegoRulez

    Lua NPC's

    I need an NPC to the boat carrying the player talking to him ( Hi, city, yes) And that quickly transport those who did not say " Hi " and who are in the queue. Those who are in the queue should say: bring me to [city ] This script below , found here in OTLAND , and it works just saying bring to...
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