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  1. Zyntax

    Remove!

    Wow, I'm out of words to describe that ... Thanks for the script, learned much just from reading it once, going to study it ;)
  2. Zyntax

    4 levers 1 wall

    This config lets you define the directions which the levers have to be in order to activate the correct setting. Like: [4000] = 1945, --lever1 has to look left [4001] = 1946, --lever2 has to look right [4002] = 1945, --lever3 has to look left [4003] = 1946 --lever4 has to look right If you want...
  3. Zyntax

    How To Make 100 Golden Nugget Be 1 ingot ;)

    That should be the "tutorial" starters line ;)
  4. Zyntax

    HesteN's mapping thread [The Scarlet Horn teaser]

    I think it's in everyone's interest, that we do not give any detailed information about the status of the completion. We make sure to work like madmans on the server, but we do not want to say something unneccessary! Updates here and there be it mapping or scripting are just about the right...
  5. Zyntax

    Scarlet Horn - Discussion Thread

    Aight, as HesteN says, the scripts will make some quests a little bit funnier ;) Any update? New things to script, HesteN ;) ?
  6. Zyntax

    Scarlet Horn - Discussion Thread

    The wood will be required somewhere, and you can only chuck wood at a "special" place for "special" purpose. The gems are just for show, you will mine other things. (>.< dunno if I should spoil things... ) Maybe we'll do something like professions? (Still up for discussion) We won't...
  7. Zyntax

    Scarlet Horn - Discussion Thread

    Aaaaah well, for the text and stuff, that's all going to change anyway ;) Just asking if you're up for the idea.
  8. Zyntax

    How To Make 100 Golden Nugget Be 1 ingot ;)

    And your NPCs know that 1 gold nugget = 100 crystal coins? Guess not...
  9. Zyntax

    Count to 10!

    Two oz oz oz !
  10. Zyntax

    Scarlet Horn - Discussion Thread

    Well,... I dunno if HesteN is amused that I'll spoil something that MAY BE implemented, but I'm so freaking bored right now that I just went ahead and scripted something. MINING (not fully completed, just the "raw") AND Woodchucking xD http://www.youtube.com/watch?v=3D1oTRAHPp4...
  11. Zyntax

    Remove!

    check your Globalstorage.... and delete "return true"
  12. Zyntax

    HesteN's mapping thread [The Scarlet Horn teaser]

    Just thought about giving a little scripting update here (I know it's supposed to show mappings xD) The scripters are working so lightning speed fast, that we're out of requested things to script! ;) Awaiting updates! Entering self-scripting mode now! I'll script those "things" we discussed...
  13. Zyntax

    HesteN's mapping thread [The Scarlet Horn teaser]

    First things first, hey there Edymias! Welcome aboard, let's get this done ;) @HesteN, thanks for the welcome post xD
  14. Zyntax

    Remove!

    I get the onDeath() but I don't get the globalstroages thing. Why would they be bad?
  15. Zyntax

    Remove!

    edited ... *sidenote* Dude seriously, you've been here since a long time and you cannot even read an error log and fix the script with 7 lines?
  16. Zyntax

    Scarlet Horn - Discussion Thread

    HesteN just posted his "village" @ the showoff thread. I had an idea like: What if we add some monsters around/inside the village (like an event or raid) and make the player fight for the village in order to protect it. You'll gain points/reputation/? for every creature you kill. With...
  17. Zyntax

    HesteN's mapping thread [The Scarlet Horn teaser]

    ..they only defend themselfs? AIGHT, let's get some monsters to attack them, players should help out the villagers and earn (points?reputation?) for every monster they slay in order to help protecting it! I just realized, that should be in the "discussion" section :O my bad... Still...
  18. Zyntax

    HesteN's mapping thread [The Scarlet Horn teaser]

    I totally like the village idea! Maybe add another one which is in some kind of fight with them? Make the player choose his "side" which village he will fight for? ^_^ ...I see more NPCs waiting to be scripted xD...
  19. Zyntax

    Remove!

    It should be like: if getContainerItem(demoncorpse.uid, magicswordID) == true then setGlobalStorageValue(magicswordID, (getGlobalStorageValue(magicswordID)+1)) end Try an onUse() like local demonid = xxxx --corpseID local ms = xxxx --magic sword ID function onUse(cid, item, fromPosition...
  20. Zyntax

    Remove!

    As far as I know you can do this via global storages. I guess they don't reset after a server crash or restart, they are stored in the database. If you use an sql query to update the DB each time an item drops you can easily get the statistics ouf of the DB. To make it even esier, the...
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