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  1. Dries390

    Object builder (Increase Outfit Animation Limit)

    Simply crank this slider up There's a similar option for items.
  2. Dries390

    TFS 1.X+ Reward Chest - Segmentation fault

    I've been messing around with C++ and it sounds like a memory error in your source. You should probably ask the creator if he can help you as he's more familiar with the code...
  3. Dries390

    Event Time TFS 1.0

    My server (TFS 1.3) seems to work in miliseconds so 1000 ms/s * 3600 s/hour would equal 10^6 ms/h if you you want events in hours. I imagine the first uses your computer time but I'm not quite sure. I'll test it. Update: apparantly time="x" uses your computer time in military time...
  4. Dries390

    [C++] Ground-Underground Mapping and Sunshine

    I ran into some more problems trying to create a tent in the pit I was working on. The light would drop to underground levels if I tried to enter the tent on the picture because my script modification would detect the tiles and turn off the light. You can't just change the tiles to be...
  5. Dries390

    [C++] Ground-Underground Mapping and Sunshine

    Hello everyone. I recently ran into some problems tring to create more complex landscapes using the forgotten server engine and set out to try and bypass, if not fix, these following issues 1a) The z =< 7 and z > 7 floors of the map don't communicate with each other. You can map something very...
  6. Dries390

    C++ Remere's Map Editor - Ground Floor

    Thank you Cosades, I found out two days ago but the change is -relatively- simple. For anyone interested just change C/C++ CODE HERE if(options.show_all_floors) { if(floor < 8) start_z = MAP_MAX_LAYER; else start_z = MAP_MAX_LAYER; } at lines 112-117...
  7. Dries390

    C++ Remere's Map Editor - Ground Floor

    Hi, I was just wondering if anyone knew which particular pieces of the Remere source code I should look at to have it render floors > 7 looking from z = 7. I was able to implement the changes to my server/client but now i'm trying to edit the mapeditor so I can see what it looks like without...
  8. Dries390

    Remere Crash Modified .dat/.spr

    I managed to fix it after about ~9 hours of searching, reinstalling, changing .dat/.spr etc. Apparantly there was a conflict with my older installation of Remere's map editor, all I had to do was delete Appdata/Roaming/Remere's Map Editor!
  9. Dries390

    Remere Crash Modified .dat/.spr

    Hello everyone, I seem to have an issue upgrading my Remere's map editor to work with my modified .dat/.spr files. I was succesful in adding newer items/monsters to my .dat/.spr via Object Builder and my server runs perfectly fine. I am, however, now unable to edit my map file. I upgraded my...
  10. Dries390

    TFS 1.X+ Bronze Amulet

    I was able to fix manadrain, lifedrain, undefined damage and healing by editing the following sources (add the code between the dashes): item.cpp int64_t Item::getAbilityValue(itemAbilityTypes type) const { const ItemType& it = Item::items[id]; if ((!it.abilities && abilities) ||...
  11. Dries390

    Lua Function [TFS 1.3] Item abilities via Lua

    I was able to get the 'normal' resistances back by changing size_t combatTypeToIndex(CombatType_t combatType) { switch (combatType) { case COMBAT_PHYSICALDAMAGE: return 0; case COMBAT_ENERGYDAMAGE: return 1; case COMBAT_EARTHDAMAGE...
  12. Dries390

    Lua Function [TFS 1.3] Item abilities via Lua

    Were you ever able to fix the holy/ice/undead xml stats missing? I've got the same problem and mana drain/health drain have dissapeared as well. Did you use Nekiro's downgrade?
  13. Dries390

    TFS 1.X+ Bronze Amulet

    I've added some snippets of the source code but understanding all C++ is a bit above my paygrade. The code seems identical for all elements. items.h /** * The Forgotten Server - a free and open-source MMORPG server emulator * Copyright (C) 2018 Mark Samman <[email protected]> * * This...
  14. Dries390

    TFS 1.X+ Bronze Amulet

    Hello everyone. I seem to be having issues with the attribute which protects against mana drain. The stat seems to have vanished and turned into holy resist! I have tried testing it with a non-GM character fighting a priestess and the amulet neither loses charges nor protects against mana burn...
  15. Dries390

    TFS 1.X+ Beds broken.

    Works like a charm, thank you so much!
  16. Dries390

    TFS 1.X+ Beds broken.

    I've noticed my beds don't function on my TFS 1.3 downgraded for 8.60 with delusion's item stat changes. https://otland.net/threads/8-60-latest-forgottenserver-1-3-clean-downport.263472/ https://otland.net/threads/tfs-1-3-item-abilities-via-lua.260156/ bed.cpp /** * The Forgotten Server - a...
  17. Dries390

    TFS 1.X+ Problem buying and selling NPCs

    You my friend, are brilliant. I never had any problems with this before I upgraded, hadn't even considered that GMs can't buy items. Thank you!
  18. Dries390

    TFS 1.X+ Problem buying and selling NPCs

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end...
  19. Dries390

    TFS 1.X+ Problem buying and selling NPCs

    Looks like you guys might have been on to something. Guess I'll remove the second egg and just make the first one edible. Edit: Eggs now functions -and- are sellable. Forgot to add that I added both egg IDs to the NPC and 2328/2695 registered as both for some reason. I just really hope this...
  20. Dries390

    TFS 1.X+ Problem buying and selling NPCs

    Tiny update on the issue: -I've tried adding other stackable (food items) such as dragon ham and meat. They are all perfectly sellable. As far as I know only an egg (id: 2695) gives an error. Eggs generated via /i 2695 function perfectly normal in all other regards. -Items are buyable and...
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