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  1. ScorpionOT

    Nekiro 8.6 transformed to 8.7

    @wizinx did you change the mounts.xml file? because i don't see the carniphila there and i am unable to replicaet this issue. please provide more details and i will try to fix
  2. ScorpionOT

    Nekiro 8.6 transformed to 8.7

    Uh oh! Imma have to look into that. Thanks for reporting, I'll be back after christmas and give you the present :)
  3. ScorpionOT

    Nekiro 8.6 transformed to 8.7

    In configmanager.cpp, change: integer[MONSTER_SPAWN_WALKBACK] = getGlobalBoolean(L, "monster_spawn_walkback", true); integer[DISMOUNT_IN_PZ] = getGlobalBoolean(L, "dismount_player_in_pz", true); integer[ENABLE_COOLDOWN] = getGlobalBoolean(L, "enable_cooldown", true)...
  4. ScorpionOT

    Nekiro 8.6 transformed to 8.7

    What client r u using 1608763474 wait is this happening when u are ctrl+turn moving? cus that is easy fix but i didnt add it to repo
  5. ScorpionOT

    Nekiro 8.6 transformed to 8.7

    Alright let me know if thats works. Any bugs should be reported here or through the discord channel 1608762793 Shoot, hold on. I didn't see that bug before, I'mma try to fix it tonight.
  6. ScorpionOT

    Nekiro 8.6 transformed to 8.7

    Oops haha :D Thanks so much for your help. Attached!
  7. ScorpionOT

    Nekiro 8.6 transformed to 8.7

    Forgot to add this to repository, since I am working on different base than this files :) I am currently at work so I can't modify it. Before this line: tornadia/forgottenserver (https://github.com/tornadia/forgottenserver/blob/8.7-downgrade/src/enums.h#L435) Add uint16_t lookMount = 0; before...
  8. ScorpionOT

    I am depressed

    Coke actually saved a suicidal man's life who went to Colombia but he didn't stay hooked
  9. ScorpionOT

    Nekiro 8.6 transformed to 8.7

    Can you please post the full error? You can just upgrade it (try following ccmake using cmake version 3.10 (https://stackoverflow.com/questions/48682956/ccmake-using-cmake-version-3-10) but I suspect it can be a cmake configuration file issue as well.
  10. ScorpionOT

    [8.6] [TFS1.3] Global + Source + Web + tools + Quest Reward System

    Use different items.otb! I post earlier in this thread one which works. The problem is vial id is mapped to wrong cid
  11. ScorpionOT

    New: What song are you listening to thread

    multicultural threaded
  12. ScorpionOT

    I am depressed

    https://dollarsprout.com/online-jobs/
  13. ScorpionOT

    I am depressed

    follow your dreams
  14. ScorpionOT

    [7.1] Sion II

    Sorry but the end was hilarious haha i didn{t mean it that way... I would like to work it but don't wanna steal Classicot's job, he is already doing it and very nicely I may say :) If you really want to work on similar mechanics, maybe we can wait his OT is complete or ask for their help since...
  15. ScorpionOT

    [7.1] Sion II

    Maybe offtopic, but you could pay for sources (given you are a group of friends with the ability to save up and pay for a product as adults) or even for a special server. Don't mean to be mean, just throwin' facts :)
  16. ScorpionOT

    [8.6] [TFS1.3] Global + Source + Web + tools + Quest Reward System

    In movements\scripts\others\tiles.lua, change line 32-36 from: --local depotItems = player:getDepotChest(getDepotId(depotItem.uid), true):getItemHoldingCount() local depotItems = 0 for id = 1, configManager.getNumber("depotBoxes") do depotItems...
  17. ScorpionOT

    [TFS 1.X] Rarity Rolls & Custom Attributes Library

    Amazing work, thank you very much. I wonder if this lags with 50-200 playerbase server? I might consider porting (someof) these changes to CPP in order to gain memory optimization space. EDIT: Maybe also the option to increase level requirement per rarity tier, similar to zbizu's system?
  18. ScorpionOT

    [7.1] Sion II

    I could work on that if given enough support by community ... I don't think many people are interested in such an older distribution and willing to give back support in order for me to do something like that ... It's a pretty extensive project, also depends on which base being used and future...
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