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  1. W

    [TFS 1.2] Raid Starter with Cooldown 2.0

    Got the modalwindow going! Looks really cool! Thanks! But I just realized I have none of those raids on my server, is there a way to download them arround here?
  2. W

    CreatureEvent [TFS 1.1] Advanced Alchemy System - ModalWindows

    I know it's been a long time, but thank you for this amazing system RazorBlade. I have one question, I managed to brew the potions by chance, I can't seem to learn the recipes... Anyone have a clue? Thanks!
  3. W

    [TFS 1.2] Pet system

    Ok, I don't know why, but I've logged in and my pet did not show. So I closed/open the PET channel - still nothing. I checked !petinfo and it says: "your pet is offline". Any help? This script needs a !callpet talkaction.
  4. W

    QUEST CHEST WITH MODALWINDOWS

    Did someone already make it? If so, could you point me the direction?
  5. W

    Action Moving Boat

    Got this error: Lua Script Error: [Action Interface] data/actions/scripts/other/movingboat.lua:onUse LuaScriptInterface::luaAddEvent(). Argument #3 is unsafe stack traceback: [C]: in function 'doTravel' data/actions/scripts/other/movingboat.lua:107: in function <data/actions...
  6. W

    Action Moving Boat

    Does it work on TFS 1.2? I'm trying to add this system but I can't get in the boat, seems like the borders beneath the boat are blocking the player to move up. So I tried placing a normal grass tile under the center of the boat, and even tried to replace the border for just water id 4820, but...
  7. W

    QUEST CHEST WITH MODALWINDOWS

    Hi! Is it possible to make a standard quest chest that triggers a modalwindow to choose items from? Thank you.
  8. W

    Lua Trying to mimic an action function to another one

    That's it. Rookie mistake. Thank you!
  9. W

    Lua Trying to mimic an action function to another one

    Hi, i want to copy a part of this script so that the mined stones also "grow back" like the trees do in this other script. here's the working woodcutting script i'm using: local config = { trees = {2701,2702,2703,2704,2705,2706,2707,2708,2709,2710,2712,2717,2718,2720,2722}, t = { [{1, 100}] =...
  10. W

    HOUSE BUILDING SYSTEM [TFS 1.2]

    Hi. I once knew about the existance of a system for players to build their on houses from scratch. Does anyone know something about that? Thanks.
  11. W

    Flying mount system TFS 1.2

    Guess I can't then... :'(
  12. W

    Flying mount system TFS 1.2

    Woah! Never thought I would see that. Can I simply install it in my TFS 1.2 or do I need to recompile the server?
  13. W

    [10.40] Mystera 5(aka EvoRPG) final release

    Just gonna place a ward in here and wait for 1.2. Anyways, great work!
  14. W

    Action [Farming] [Mining] [WoodCutting]<<UPDATED[Fletching] Scripts!!

    [Warning - Actions::registerEvent] Duplicate registered item with id: 2386 [Warning - Actions::registerEvent] Duplicate registered item with id: 2403 I've checked my actions.xml and theres only one entry with each item... what's wrong? EDIT: It was a "toid" problem, fixed now.
  15. W

    Explaining the fishing.lua chance algorithm - TFS 1.2

    I couldn't understand that the last two numbers mean, the rest of the formula is ok. ps: I suck at math.
  16. W

    Action Extremely simple house building script [TFS 1.2]

    Hey guys, I've made some changes. like a player can only build inside this house, and also other players can't destroy random woodwalls in the map that arent supposed to. Also made it require wood and also give back the wood when deconstructed. Adapted for TFS 1.2 because of some missing...
  17. W

    Explaining the fishing.lua chance algorithm - TFS 1.2

    Thanks MatheusMkalo so much for the explanation! But i'm really bad at this, could you give me an example on changing the chance in: math.min(math.max(1 + (X - 10) * 0.597, 10), 50) to lower or higher chances?
  18. W

    CreatureEvent [TFS 1.1] Extra loot system

    I have the same problem as Blasphemy, using 1.2. Any other tips? Got it working with some changes: math.randomseed(os.time()) local extra_loot = { {hasName = "dragon", items = { {id = 2152, count = 1, countMax = 2,chance = 90000}, -- 40% {id = 2160, countMax = 1, chance =...
  19. W

    Explaining the fishing.lua chance algorithm - TFS 1.2

    Hi! I'm trying to make it possible for the player to catch other kinds of fish (as well as trash) from the fishing on regular water areas. I managed to make it possible to fish other stuff, in this case i'm testing with worn boots, fish remains, fish tail, etc. This is my fishing.lua: local...
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