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  1. Evolunia

    [Germany] [10.98] - Evolunia

    Hello, so adding everything has taken longer than expected but I still think I will open test server up for everyone in a couple of days :p Here are some spawns I created in the last days and some cool new monsters!
  2. Evolunia

    Creativity - Post your mapping ideas

    I'm changing them around all the time now to get better results, because I want some borders to be priotized over others to make maps look better. And it just takes 1min max to change them around, just open the file ctrl+f the ground save and press f5 in rme ^^ And If I want the old borders...
  3. Evolunia

    Creativity - Post your mapping ideas

    This isnt really a creative tip but i think it belongs here anyways ^^ I know pro mappers hates the autobordering feature but I messed around with adding new sprites and then making rme extensions for them also. And I learned something that is useful for everyone using autoborders. A tip for...
  4. Evolunia

    [Germany] [10.98] - Evolunia

    This server is just meant to be a fun and quick server with some simple new systems that will make the gameplay more fun, it's not really a serious rpg and that's why there is teleports instead of a continent like u see in rpg servers
  5. Evolunia

    TFS 1.X+ How to track how he typed spell with doCreatureSay

    Hello sir, I guess best idea would be to go back to your old spells.cpp file and share it with us. Maybe it wasn't the exactly same as I had and it's why it's not working for you. [On my server this is working perfect] To fix it for youself u should check on the changes I made in the post above...
  6. Evolunia

    [Germany] [10.98] - Evolunia

    Hello again! The server should open for testing in probably around a week, there is still some systems I want to add, for example bosses that will spawn inside spawns and drop useful items, and they will have long respawn times and u will be able to see when they spawn with a !boss command. I...
  7. Evolunia

    TFS 1.X+ How to track how he typed spell with doCreatureSay

    Shouldn't return false be return true ? ^^
  8. Evolunia

    TFS 1.X+ How to track how he typed spell with doCreatureSay

    I managed to do it :D I will share my spells functions from spells.cpp that I changed to achieve this results TalkActionResult_t Spells::playerSaySpell(Player* player, std::string& words) { std::string str_words = words; //strip trailing spaces trimString(str_words)...
  9. Evolunia

    TFS 1.X+ How to track how he typed spell with doCreatureSay

    Ok! I will try fixing it, currently it's not perfect but give me some time and I will have fixed it ^^
  10. Evolunia

    TFS 1.X+ How to track how he typed spell with doCreatureSay

    Hey, I still don't quite understand what you want. You must explain it better with own words ^^ Anyways I managed to accomplish this But it's still not perfect yet, for example the spell will always be lowercased letters but I will try fixing it or I can share what I did right now if you are...
  11. Evolunia

    [Germany] [10.98] - Evolunia

    Today I made a new ZONE TYPE. Think of protection zones. In this new zone, you can attack players but not attack monsters. This will be used inside every spawn and quest instead of protection zones. This will allow players to get back to the city even if they are skulled/is pzlocked. In most...
  12. Evolunia

    Lua Error when sending packets

    Ooh! Yeah I saw you added setName already now! :) I'm still not sure if network message is gonna force players to see the new and updated name (from what I understood its not possible without changing how client works), so I would try what I said in the other post, just first spawn the creature...
  13. Evolunia

    Solved Account Storage Funcion

    Do you have a account_storage table inside your database? If you do, then share with us how it looks. I tried it myself by changing account_storage to another value and the script worked for me. You should also remove accountId from Player.getAccountStorage(accountId, key) Since it is never...
  14. Evolunia

    Lua Error when sending packets

    Hello, I do not know how to fix this script for you since I have no knowledge of how these network messages work but I recently added this into my sources Feature - setCreatureName & monster:setName for TFS 1.2 and it worked good for changing names. (But there is client limitations, read...
  15. Evolunia

    TFS 1.X+ How to track how he typed spell with doCreatureSay

    Yep! It's what the first reply was and it does indeed fix it (I did it myself and provided screenshot that it works, but the OP says it doesn't work) but I think he wants also things like Exevo gran mas vis "allahu akbar, to be possible
  16. Evolunia

    TFS 1.X+ How to track how he typed spell with doCreatureSay

    It's not possible with using what bayview told u to use. Because it will just send the spellname.. I guess u also want it to be possible to write exevo gran mas vis "allahu akbar (and if this is written right now, no spells will execute because how spells are coded in source) like you could in...
  17. Evolunia

    [Germany] [10.98] - Evolunia

    Small update on what I did today! Today I rewrote how all skulled creatures works, and I added levels to monsters! Now every monster has a baselevel, and for example if a monsters level is 100. It can spawn between level 80 and 120. If a white skulled creature spawns it will be 50% higher level...
  18. Evolunia

    TFS 1.X+ How to track how he typed spell with doCreatureSay

    Hmm? When you cast exura for example now and type ExUra it will show up as ExUra ingame, you do not need doCreatureSay at all.
  19. Evolunia

    TFS 1.X+ How to track how he typed spell with doCreatureSay

    I always remembered that being cool in old servers! So when I saw this post I decided to add it for my server too, to change it you just need to remove "words = instantSpell->getWords();" inside spells.cpp. There you see it working!
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