creaturescripts ->pointsforlvl.lua
local t, storage = {
{160, 5},
{200, 10},
{245, 15}
}, 256
function onAdvance(cid, skill, oldLevel, newLevel)
if skill ~= SKILL__LEVEL then
return true
end
for i = 1, #t do
local v = t
if newLevel >= v[1] and getCreatureStorage(cid, storage) < i then...