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  1. Gubailovo

    only clients with protocol 12.87 allowed

    could you give me a hint? (signature) 1663501101 retrieved from 12.87 spr and dates. inserted into the folder \data\things\1287
  2. Gubailovo

    only clients with protocol 12.87 allowed

    tell me then which client should I use? with a Canarian or original client, there is no way to add 96x96 sprites+.and it is impossible to edit it (except for the background and button replacement) 1663499645 is there a TFS 1.5 with a downgraded version, for example 1098? (with sources). and does...
  3. Gubailovo

    only clients with protocol 12.87 allowed

    I use GitHub - otland/forgottenserver: A free and open-source MMORPG server emulator written in C++ (https://github.com/otland/forgottenserver) The Forgotten Server - Version 1.5 Compiled with Microsoft Visual C++ version 1933 Compiled on Sep 17 2022 23:03:18 for platform x64 Linked with LuaJIT...
  4. Gubailovo

    Help with files and OTS startup

    VIDEO TUTORIAL: From nothing to a fully working OT server, website and shop system (https://otland.net/threads/video-tutorial-from-nothing-to-a-fully-working-ot-server-website-and-shop-system.166818/)
  5. Gubailovo

    payment systems

    I wonder if other countries use such a payment system as kiwi valiyet (I understand that this is very old, but still)
  6. Gubailovo

    payment systems

    due to the current situation in the world, most countries are putting forward sanctions against Russia. It does not affect Russian citizens, and if it affects them minimally. But payments between countries are limited or minimized. I used to use paypal.What can you advise me in this situation...
  7. Gubailovo

    compilation error TFS1.3

    help please
  8. Gubailovo

    compilation error TFS1.3

    otserv.obj : error LNK2001: unresolved external character "public: virtual void __cdecl ProtocolCreateAccount::onRecvFirstMessage(class NetworkMessage &)" (?onRecvFirstMessage@ProtocolCreateAccount@@UEAAXAEAVNetworkMessage@@@Z). otserv.obj : error LNK2001: unresolved external character "public...
  9. Gubailovo

    Tower Defense

    TFS 1.3 I didn't find this function LuaScriptInterface::luaDoAreaCombat //getWorldUpTime() lua_register(luaState, "getWorldUpTime", LuaScriptInterface::luaGetWorldUpTime); //createCombatArea( {area}, <optional> {extArea} ) lua_register(luaState, "createCombatArea"...
  10. Gubailovo

    Tower Defense

    dofile('data/libs/TWD/towerDefenseSpellsArea.lua') dofile('data/libs/TWD/towerDefenseConfig.lua') targetTurret = nil turretPosition = nil local twdEvents = { "TWDOnLose", "TWDBuildWindow", "TWDOtherWindow", "TWDHealthChange" } function Player.resetValues(self)...
  11. Gubailovo

    Tower Defense

    Lua Script Error: [Main Interface] in a timer event called from: (Unknown scriptfile) data/lib/compat/compat.lua:315: attempt to call global 'doAreaCombat' (a nil value) stack traceback: [C]: in function 'doAreaCombat' data/lib/compat/compat.lua:315: in function...
  12. Gubailovo

    Tower Defense

    I asked a question in the main thread, but no one answered me. https://otland.net/threads/tower-defense-event-tfs-1-0-1-1.226276/ I'll ask in support. Lua Script Error: [Action Interface] data/actions/scripts/twdHammer.lua:onUse data/actions/scripts/twdHammer.lua:8: attempt to call method...
  13. Gubailovo

    [TFS 1.x] Procedural Cave Generation

    881 1127 7 881 1128 7 881 1129 7 881 1130 7 881 1131 7 881 1132 7 881 1133 7 881 1134 7 881 1135 7 881 1136 7 881 1137 7 881 1138 7 881 1139 7 881 1140 7 881 1141 7 881 1142 7 881...
  14. Gubailovo

    [TFS 1.x] Procedural Cave Generation

    Lua Script Error: [Scripts Interface] E:\sssssssssssssssssssssssss\data\scripts\Procedural_Map.lua:callback ...ssssssssssssssssssssssss\data\scripts\Procedural_Map.lua:736: attempt to index local 't' (a nil value) stack traceback: [C]: in function '__index'...
  15. Gubailovo

    CreatureEvent [TFS 1.2] Revive system + resurrection spell by Zbizu

    is there something similar? after searching on the forum, I found nothing. I really liked this idea. (it would still be good to make a resurrection stone as in diablo "charge from the number of monsters killed"). If there is something similar, please drop the link. I will be grateful. 1660672278...
  16. Gubailovo

    C++ Colourised loot values

    is this feature publicly available?
  17. Gubailovo

    CharacterList.lua

    similar questions have been asked, but I have not found a solution. I've redone the list of characters a bit. from poquetibia. the problem is the display of the character's outfit. and level display. CharacterList = { } LESELECTED = 1; -- private variables local charactersWindow local loadBox...
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