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  1. Memerto

    Problem with rings? After x time they stop working

    Hi @bury , I don't know anything about elfbot, but I'll do my best to try to help you with this. Any error on console? Can you verify if this happens without using elfbot too?
  2. Memerto

    Custom Sprite gives Debug

    Hi! I'll try to help you with this. First of all, let's check if the item in otb file has the same properties that the item in dat file. If everything is set the same way, make sure you set the ground speed, and, asthe previous user said, check if any other ground item has the same properties...
  3. Memerto

    Someone got object builder?

    Hi mate! Here is Object Builder 0.4.3 compiled and also sources. I suggest you to analyse it with your antivirus before opening anything. Btw, here's the report from virustotal.com: Antivirus scan for 0b6ae225aa29323c85c6e499b68089822314e8d635855004470d692f2df654c4 at 2017-08-28 16:57:26 UTC -...
  4. Memerto

    Solved Movements tps (with Aid=X) suddenly get players to x = 0, y = 0, z = 0. +Pictures. SNOW problem!

    Fine, that's easy to solve. Edit the code this way: TILE_SNOW = 670 TILE_FOOTPRINT_I = 6594 TILE_FOOTPRINT_II = 6598 function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) if(isPlayerGhost(cid)) then return true end if(item.itemid ==...
  5. Memerto

    Solved Movements tps (with Aid=X) suddenly get players to x = 0, y = 0, z = 0. +Pictures. SNOW problem!

    Uhmm...such a strange bug. It would be helpful if you find what's the behaviour of the bug. I mean, if the bug happens when you stay there for some time, if it does when you step out of the snow...etc. We can try to change your snow.lua to solve this. The one 2Rec said is 0.3.6pl1 version...
  6. Memerto

    Solved Movements tps (with Aid=X) suddenly get players to x = 0, y = 0, z = 0. +Pictures. SNOW problem!

    Well, try disabling the snow.lua so you can confirm the problem is in that script. Can you post the piece of code of your movements.xml where are the items that use snow.lua and the piece of code of your items.xml relative to the snow and ice floor items shown in the picture? I think ice floor...
  7. Memerto

    Solved Movements tps (with Aid=X) suddenly get players to x = 0, y = 0, z = 0. +Pictures. SNOW problem!

    Try to: Place the teleport in a tile which is not affected by snow.lua and then use it. Restart the server. About those "weird snow tiles" you're talking about, I guess you mean those tiles without borders. It seems that you have to add them with your map editor.
  8. Memerto

    Hair/Beard - Outfit

    Well, that would need client edits, maybe in sources. Can't help you with these changes, but I can suggest you a different way to do this. You can use Head, Primary, Secondary and Detail to define the color only for the addons, so it'd seem that they are not connected with the color the player...
  9. Memerto

    Hair/Beard - Outfit

    Can you post a screenshot of your outfit screen where you change the outfit addons?
  10. Memerto

    Programmer Make it hard to access .dat/.spr files

    That would be fine for me.
  11. Memerto

    Hair/Beard - Outfit

    If you want to add beard and hair to your outfits, you don't need to add any kind of new looktypes but using the addons. You can add addons to your outfits using ObjectBuilder. To do this, you will need the beard/hair sprites. Also, you should enable it in outfits.xml, assuming you're using tfs...
  12. Memerto

    How to have price = storage?? -- NPCS

    It's a bit strange, since you should run a function like this, and it is supossed to work when the npc is talking with a player: Anyway, try this: function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser =...
  13. Memerto

    Hair/Beard - Outfit

    I can help you, but I need you to explain exactly what's your problem. I mean, you want to allow the players to modify the beard/hair, or what?
  14. Memerto

    How to have price = storage?? -- NPCS

    If you go your lib/npcsystem/modules.lua, you should find something like this: function ShopModule:addBuyableItem(names, itemid, cost, subType, realName) So you can try replacing the next piece of code in your npc script: shopModule:addBuyableItem({'spellbook'}, 2175, 200...
  15. Memerto

    Lua Spell with element protection

    As far as I know (it isn't too much anyway), you can't do this without server source editing since there's only absorb attributes for monsters and equipment. Sorry bro.
  16. Memerto

    OUTFITS_MAX_NUMBER TFS 0.4

    I don't know if I get what you mean, but if you want to increase the max number of outfits that players can use ingame, you must edit sources (server). Also, you have to use OTClient, or create your own client, because it'd need client side editing too.
  17. Memerto

    ObjectBuilder Rat Outfit with change colors

    In order to do this, you must add an extra layer to your outfit, increasing the field "Layer" from one to two. Then, add the sprites you created to add color. You may see an example if you open your spr/dat files with ObjectBuilder, select any outfit with color options avalaible and moves the...
  18. Memerto

    8.6 Working OTB Editor

    You should add extra info to your post, like the protocol version you're using.
  19. Memerto

    Fluid tags at item 20000

    Thx for your answer! Solved!
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