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  1. Zombiegod

    Rune doesn't heal

    [Warning - CallBack::loadCallBack] Event onRavioliRavioli not found. [Warning - CallBack::loadCallBack] Event onRavioliRavioli2 not found. [Warning - CallBack::loadCallBack] Event onRavioliRavioli not found. [Warning - CallBack::loadCallBack] Event onRavioliRavioli2 not found.
  2. Zombiegod

    Server map Converter

    remeres
  3. Zombiegod

    TFS 1.X+ How do you increase rune attack speed?

    So i want to make it so there is a regular SD and a Super speed SD. I want the super speed sd to attack at well super speeds. I adjusted my EVENT_CREATURE_THINK_INTERVAL from 1000 to 1 in the source which is nice, but it did not effect the rune
  4. Zombiegod

    Rune doesn't heal

    you will either want to add this to your source https://otland.net/threads/animated-text-support-for-ot-client-10-98-99-tfs-1-3.256419/ and add local ANIMATION_COLOR = 41 -- What animation color will there be when you heal (Comes over player showing how much mana you healed) 1 - 255 (?)...
  5. Zombiegod

    Rune doesn't heal

    give me 2 days, ill convert. i got something to do in about 2 hours so idk if can get it converted in time 1584474953 actually ill just fix whats done, taking a look at this, i would have to practically rebuild it, sense everything i have tried so far keeps getting more and more errors...
  6. Zombiegod

    Flying mount system TFS 1.2

    okay turns out its just my local connection xd However does anyone know how to make the tiles create be 3x3 instead of 1, so players can move diagonally and player can just walk off roofs(if they can't do that by default)
  7. Zombiegod

    Rune doesn't heal

    okay i list the problems with you script. First COMBAT_HEALING does not heal mana, this is what will heal mana player:addMana(-insert mana gained via number or math-) which itself needs "player" to be defined either in the function like this function onCastSpell(cid, player, var) or how i had...
  8. Zombiegod

    Rune doesn't heal

    spellcreator is for 0.4 i believe, your spell is simply outdated
  9. Zombiegod

    Rune doesn't heal

    Looks like 0.4 to me
  10. Zombiegod

    Lua 1.3 rune error

    so when i use the rune i get this "attempt to perform arithmetic on upvalue 'level' (a boolean value)" What i am attempting to do is local formula = (level * LEVEL_MULTI) + (level * MAG_LEVEL_MULTI) + random With LEVEL_MULTI and MAG_LEVEL_MULTI being user defined local number, and random...
  11. Zombiegod

    TFS 1.X+ Wrong Monster View Range

    try this [Tutorial] Adding more tiles to game window - Updated 7/6/2018 (https://otland.net/threads/tutorial-adding-more-tiles-to-game-window-updated-7-6-2018.228243/)
  12. Zombiegod

    TFS 1.X+ Wrong Monster View Range

    First before i reply, wrong section this should go into support. Secondly to reply you question check bool Monster::canSee(const Position& pos) const { return Creature::canSee(getPosition(), pos, 9, 9); } under monster.cpp 1584143316 also put this return canSee(getPosition(), pos, 15...
  13. Zombiegod

    C++ Compiling error

    https://otland.net/threads/8-60-the-forgotten-server-0-3-6-crying-damson-v8.147913/ precompiled if that is alright for you
  14. Zombiegod

    C++ Compiling error

    Are you just trying to obtain a blank copy of TFS 0.4 tibia 8.6 crying damson?
  15. Zombiegod

    C++ Compiling error

    first dont mess with that tutorial, seems like that guy messed with the code or something, try this one [Tutorial] Complie the TFS 0.4. (https://otland.net/threads/tutorial-complie-the-tfs-0-4.107486/) 1584124165 oh wait did not realize the pics were broken 1584124282 try this guide with the...
  16. Zombiegod

    C++ Compiling error

    the error is related too your cast system in your code, you seem to be missing code, i wanted to look at the original code to see what you forgot, but it seems you have no idea.
  17. Zombiegod

    C++ Compiling error

    mind link the code you used for " PlayerCast pc = p->getCast(); " EDIT: by code i mean the page you got the code from 1584122782 @Ancio okay did a bit of research, found this code, seems like it has differences in it that has required code for the cast system, i am not too familar with 0.4 code...
  18. Zombiegod

    C++ Compiling error

    your issue is not those lines, please post your entire Talkaction.cpp if you want to look into it yourself, you issue lays in the bits of code "std::basic_ostream<char>" and "operator<"
  19. Zombiegod

    TFS 1.X+ Flying mount system unable to move

    Is there a possible way to fix this, and make it so they can move diagonal and faster? I know this part of the code function Position:createFlyFloor() local toTile = Tile(self) if not toTile or not toTile:getItems() or not toTile:getGround() then doAreaCombatHealth(0, 0, self...
  20. Zombiegod

    Warning on compile

    Oops i forgot i made this post, never thought someone would reply either tbh, ty for the reply. I figured out the cause when working on my latest issue (so not to long ago) simply put i needed to change a bit of code so that the second line here DBResult_ptr result =...
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