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  1. Zombiegod

    TFS 1.X+ Flying mount system unable to move

    Turns out i can't move connecting with a local connection, but my friends a can move just find xd
  2. Zombiegod

    Feature [TFS 1.X] All players from your account can enter to your house

    figured i would update the code i told. If you are using the source.zip from releases section on github. change Database& db1 = Database::getInstance(); std::ostringstream query1; query1 << "SELECT `account_id` FROM `players` WHERE `id` = " << guid; DBResult_ptr result =...
  3. Zombiegod

    Feature [TFS 1.2]+ Advanced Auto Loot System

    That is why i said the source in "releases" as that is what i am using, and i downloaded less then a week ago so its not that old. Releases section has to be manually updated, and the last time it was, was 443 commits ago, which my guess is when they added in the vectorstring You can download...
  4. Zombiegod

    C++ Advanced shadow clone adjustment

    get this Lua Script Error: [Test Interface] data/spells/scripts/ZCustom/shadows.lua data/spells/scripts/ZCustom/shadows.lua:52: attempt to index global 'player' (a nil value) stack traceback: [C]: in function '__index' data/spells/scripts/ZCustom/shadows.lua:52: in main chunk...
  5. Zombiegod

    Feature [TFS 1.2]+ Advanced Auto Loot System

    for those using the source in "releases" make these edits add this too tool.h using StringVector = std::vector<std::string>; and in the code change these From Database& db = Database::getInstance(); too Database* db = Database::getInstance(); and from if (DBResult_ptr result =...
  6. Zombiegod

    C++ Advanced shadow clone adjustment

    right now i am having issues with the weapon part as (at least in my player functions) "getPlayerWeapon" does not seem to exist, and i have been trying to make it read each slot but.. just my head.
  7. Zombiegod

    C++ Advanced loot system error

    this is where i got my source https://github.com/otland/forgottenserver/releases if i am missing it then its not my fault. it might be my fault for using a different source version though. As this one has been weird af, as not everything 1.2 works and not everything 1.3 works smh. 1583928482...
  8. Zombiegod

    Flying mount system TFS 1.2

    in 1.3 you are unable to move, you can go up and down but not walk around, no errors.
  9. Zombiegod

    C++ Advanced loot system error

    https://otland.net/threads/tfs-1-2-advanced-auto-loot-system.267181/ i get the error in player.cpp dentifier "StringVector" is undefined
  10. Zombiegod

    C++ Advanced shadow clone adjustment

    Firstly i never blamed otland for the reason people suffer from anxiety, i blamed PEOPLE on otland CAUSING anxiety in people who have anxiety. Secondly i spent shit loads of time working on this, posting updates, and posting multiple support posts when i got stuck with NONE of them getting any...
  11. Zombiegod

    C++ Advanced shadow clone adjustment

    TBH i gave up trying to work on this code, and its pisses me off everyone is either to lazy to help, does not know how to help, or wants me to pay them to help. Which is honestly why Open Tibia is dying. How many times i have posted something and not gotten a reply, and spent hours or days...
  12. Zombiegod

    TFS 1.X+ Flying mount system unable to move

    @Infernum here you go Flying mount system TFS 1.2 (https://otland.net/threads/flying-mount-system-tfs-1-2.242326/)
  13. Zombiegod

    TFS 1.X+ Flying mount system unable to move

    So i am using TFS 1.3, i have everything in place and working. I can go up and down, but can't move around. How do i enable movement? I would assume its adding layer of tiles around me, however idk how to do that.
  14. Zombiegod

    Flying mount system TFS 1.2

    its useless stuff, dont add it.
  15. Zombiegod

    Feature Reborn System | Reset level, increase power, set exclusive items, spells, houses, web and more!

    Would you happen to be able to tell me how make your system Send killers rebirth too the mysql table "player_death" Set it to show on the corpse of the player, so like "You see -blank- they were rebirth -rebirth level- they were killed by -blank- who is rebirth -rebirth-level-." Limit player...
  16. Zombiegod

    TFS 1.X+ Problems with storages, or my movement script.

    so just to confirm this is the part that is not sending on kill if kills < 1 then kills = 1 creature:say('You slayed ' .. target:getName() .. '.', TALKTYPE_MONSTER_SAY) else
  17. Zombiegod

    C++ Compile error 1.3

    so when i attempt to compile i am getting 'spellBlock_t::spellBlock_t(const spellBlock_t &)': attempting to reference a deleted function The bit of code that is causing it is if (root) { for (pugi::xml_node tmpNode = root.first_child(); tmpNode; tmpNode = tmpNode.next_sibling())...
  18. Zombiegod

    C++ Advanced shadow clone adjustment

    okay i did a temp fix for that error hopefully it works. However now i am stuck with some XML stuff if (!attackspells.empty()){ xmlNodePtr root_attack = xmlDocGetRootElement(xmlParseMemory(attackspells.c_str(), attackspells.length())); xmlNodePtr tmpNode_attack =...
  19. Zombiegod

    8.4 script too 10.98

    On single use it does not crash the server, but if you spam it it crashes in moments
  20. Zombiegod

    Compiling TFS 1.X

    You have undefined references and a lot of them To explain it very basically This means that you have code that is say "Hey look at this part of the code" and when it looks at that part there is nothing, though its more complex then that. lua_pcallk lua_getglobal Those are 2 of the many you...
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