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Hello!
Im getting server crash with a items when adding it to my client, its a new tp like a magic forcefield,
just added the sprites and created the item with object builder (havent added any propiety here) and here is my item editor and items.xml.
I got a problem with a gem that i added too...
No tengo ninguna prisa en meter publicidad hasta que el servidor no este en un nivel de desarrollo alto ahora me conformo con llamar la atencion de la gente y que esta lo pruebe y me de su opinion respecto al camino que esta tomando el servidor, de todos modos, gracias por tu comentario.
EDIT...
New outfit with 2 addons, i love it, lookslike a old school outfit with addons. Tonight server will be opened for testing purposes, if u wanna take a look check the last post in this thread!
El lunes posteo el cliente nuevo que usara el server, te dejo otra preview de mas cositas que he añadido ;)
english: I will post the new client for the server this monday, here is a preview of some new items and a new sprite.
Its true that everyone today play for pvp and be the highest level without enjoying the road to it, im working on development my ot to be more rpg each step and i dont get positive response from players, i did some custom quests and all is about: "You need to walk too much", "dont know where to...
I implemented on my server, working fine, but i use zbizu item stat system, and now knights can melee from 2sqm distance with that system, any suggestion?
I though that was neceseary to work the func, i removed but nothing happens, will try to check the exhaustion formula and compare to one of my server, im thinking is about it.
I havent them, anyway it was compiled on Mar 2015. I restarted and tried but nothing, is another way to check it?
i alrdy got the func on events/scripts/player.lua
function Player:onMoveItem(item, count, fromPosition, toPosition)
return true
end
Im trying to implement exhaustion to put on some items like rings and amulets, tried Red's scripts and this one:
local SSAdelay = 2 -- seconds
function Player:onMoveItem(item, count, fromPosition, toPosition)
local tile = toPosition:getTile()
if tile then
local thing =...