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i have idea about dung loot i need script when player kill monster in area from { whatever} to {whatever}
the loot go to area from {whatever} to {whatever} and no monster corpse and when kill all monsters in first area get tp to area loot
im use tfs 0.4
hello guys again im so sorry
i have problem i did this edite
Feature - Every changes you need to a Hardcore/War Server
and now when player die back to level 1 idk why :S
blessings = true
blessingOnlyPremium = false
blessingReductionBase = 30
blessingReductionDecrement = 5...
Guys i did this edite in soure
Feature - Every changes you need to a Hardcore/War Server
and work good now when player die losee items i need player don't losse items
when do
doCreatureSetDropLoot(cid, false) player die in temple like this and no dead human and no count frags :S
im use 0.4
i did this edite in my source and work good
Feature - Every changes you need to a Hardcore/War Server
and now i need to do somthing like this
function onPrepareDeath(cid, deathList)
for i = 1, 5 do
if(getPlayerBlessing(cid, i)) then
doCreatureSetDropLoot(cid, false)
end
end
return...
how to make brodcast come in default not in server log
no have script im ask about if i want brodcast this msg { if you need more information about server visite our site } but want to come for player in default not normal brodcast
im use 0.4
hello guys i want command to clean database from accounts and players and guilds and house owner but keep account number 1...
i will be thanks if someone helped me :D
sorry for my bad english
i use 0.4 idk if that important or now :D
i use this script and got this error and i can move any items and can't take any items in bp
https://otland.net/threads/searching-anti-house-trash-system-p.245283/#post-2385810
nice but what about this part
local n = math.max(0, getCreatureStorage(cid, key)) + 1
doCreatureSetStorage(cid, key, n)
if n >= 800 then
local add, a, b, r = math.random(2) == 1
if add then
a, b = math.random(20), math.random(20)
else