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  1. R

    Damage over time without using Condition [TFS 1.3]

    Hello, everyone, I'm trying to create a custom vocation whose main spells will deal damage over time using multiple spells at the same time. An example: Spell #1 will do 500 dmg over 30 seconds; Spell #2 will do 700 dmg over 40 seconds; Spell #3 will do 600 dmg over 35 seconds. I've managed to...
  2. R

    Crisfer ~ Mapping Thread ~

    Your pics are very cool. I wish I was as creative as you. Keep working hard. Hard work provides great rewards.
  3. R

    Spell [TFS 1.X] Shield Bash

    @Adorius Black ,try these changes: // from enum itemAttrTypes : uint32_t { // to enum itemAttrTypes : uint64_t { // and // from CONDITION_STUN = 1 << 32, // to CONDITION_STUN static_cast<uint64_t>(1) << 32 I'm not sure it is gonna work, but it doesn't hurt to try, right?
  4. R

    Feature New types of DAMAGE (how to create)

    Just tried in TFS 1.3 and it worked. Thanks both @RazorBlade and @silveralol for your contribution. It really makes a difference!!
  5. R

    Spell [TFS 1.X] Shield Bash

    Thanks, @Leo32, for the response. It seems indeed me and the guy from the other thread (@tuxico ) have the same issue. I'm glad we could find a workaround. Nevertheless, your mod is awesome and opens a lot of opportunities. Thanks again. 1588438680 I'm not a C++ expert, but check this (from...
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    Spell [TFS 1.X] Shield Bash

    Thanks for the response, @Leo32 As stated above, I managed to get it working by replacing combat to stunCreature. Is this a bad idea? either way, I'm gonna send you the gif you requested. 1588403698 Here it is, @Leo32 Btw, I used the latest TFS from Github (1.3).
  7. R

    Spell [TFS 1.X] Shield Bash

    Have you tried searching for the string "CONDITION_STUN" in your Entire Solution to make sure it is not duplicate? 1588396136 Thanks, @Leo32 . I followed your step-by-step guide and it worked. Edit: for some reason, it stopped working, then it worked again, and so forth. To be more precise...
  8. R

    CreatureEvent [TFS 1.3] block unofficial clients

    Thanks for the contribution. I'm bookmarking this for further reference.
  9. R

    OTU - OpenTibiaUnity - A new TibiaClient based on Unity3D engine

    This project looks promissing. Can't wait for a stable release.
  10. R

    TFS 1.X+ [C++] item attack speed (attr key not recognized)

    I followed the steps from @Cornwallis, @Infernum and @Shadow_ from this thread, and @kor (Attack Damage/Attack Speed on Bow/Crossbow (https://otland.net/threads/attack-damage-attack-speed-on-bow-crossbow.187940/page-2#post-2526193)) and could make it work changing player.h: uint32_t...
  11. R

    Lua Function [TFS 1.2/1.3] player:setAttackSpeed(ms) | player:getAttackSpeed()

    I just tested it, and it works perfectly. I wonder how could I create a spell to temporarily increase my attack speed. Anyways, thanks, Infernum for one more awesome mod.
  12. R

    NPC Advance Guard [Attacking Pk's and Monsters with options] [TFS 1.x]

    I'm excited to try this ASAP. Thanks for making this community better. I've doing some tests. So far, it's been great. Opens a lot of opportunities. I only wish NPC's could be attackable or that monsters could fight back. Anyway, it is great.
  13. R

    TFS Guide & Documentation

    Ahhh, that's bad. Like I said, I love your posts. I have a lot of them bookmarked for when I get comfortable enough to implement them, like the item abilities via Lua. I'll try my best to understand the interfaces. BTW, thanks for your quick reply.
  14. R

    TFS Guide & Documentation

    Thanks for posting. The content is great, tho not a 100% complete. Since I'm starting, it'd be awesome if I had the full content. Any plans to update it? Also, is it TFS 1.3? Love your posts. You truly rock.
  15. R

    TFS 1.x Series Interface Explanations

    Thanks, Infernum, it is gonna be very helpful. I hope someday I can have half the knowledge you have, so that I can share it back withb the community.
  16. R

    TFS 1.x Series Interface Explanations

    Awesome explanations. My doubt is: is it updated to version 1.3?
  17. R

    Object Builder + Item Editor, How to Import & Export Items to the Client

    It's weird. I see the newly created item both in Item Editor and ObjectBuilder, I also added it to my items.xml, yet I can't create the item in my server. It says the item doesn't exist. I tried both with the client and server ID. My version is TFS 1.3, currently using 10.98 sprites. Nvm, it...
  18. R

    Item Editor 10.98

    Thanks, I just downloaded. Gonna give it a try.
  19. R

    CreatureEvent [TFS 1.1] Crafting System - ModalWindows

    I just tried it, and, so far, it is working greatly.🙃
  20. R

    [TFS 1.x] Crafting System

    Hello, guys, I can't seem to get this code working. I'm using TFS 1.3. The issue is related to the Player.isProfession function, more precisely when it receives a value as a parameter. If I type the key directly, the self:getStorageKey() function works, but, when I use the variable 'storage'...
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