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  1. M

    TFS 0.X Shows how many tiles have in the house

    My server isn't open, when start to load map, shows: [16:0:47.049] >> Loading map and spawns... [16:0:47.649] > Map size: 2548x2548. [16:0:47.649] > Map descriptions: [16:0:47.649] "Saved with Remere's Map Editor 3.4" [16:0:47.649] "No map description available." Floating point exception...
  2. M

    TFS 0.X Shows how many tiles have in the house

    TY BRO but its showing some errors when compile: house.cpp: In member function ‘void House::updateDoorDescription(std::__cxx11::string)’: house.cpp:169:91: error: ‘houseName’ was not declared in this scope sprintf(houseDescription, "It belongs to %s '%s'. %s owns this %s."...
  3. M

    TFS 0.X Who cast the field/wall

    post full script pls ;s
  4. M

    TFS 0.X Shows how many tiles have in the house

    How to make house shows how many tiles have onlook the door like this img? my house.cpp: Fir3element/3777 (https://github.com/Fir3element/3777/blob/master/src/house.cpp) I think it's here: void House::updateDoorDescription(std::string _name/* = ""*/) { std::string tmp = "house"...
  5. M

    TFS 0.X Who cast the field/wall

    really!? gz, i saw in some topic, idk where, just saved the imgs its a really nice detail to a server is your server 0.4? could you give a way? would be better do on LUA stuff?
  6. M

    TFS 0.X Who cast the field/wall

    bump
  7. M

    TFS 0.X Shows how many tiles have in the house

    How to make house shows how many tiles have onlook the door like this img? my house.cpp: Fir3element/3777 (https://github.com/Fir3element/3777/blob/master/src/house.cpp) I think it's here: void House::updateDoorDescription(std::string _name/* = ""*/) { std::string tmp = "house"...
  8. M

    TFS 0.X Who cast the field/wall

    I saw a server that shows who call fire fields, energy field, poison field, magic wall, wild grow onLook Like on this IMG: Did someone know how to do it? What can i change on spells.lua to monsters and players, could you guys gave me a base in one spell?
  9. M

    TFS 0.X Who call the field OnLook

    I used to play a server who shows who call fire fields, energy field, poison field, magic wall, wild grow onLook Like on this IMG: How to do it?
  10. M

    Linux libmysqlclient.so.20: cannot open shared object file: No such file or directory

    I trying to open my compiled server, but got this error: ./tfs ./tfs: error while loading shared libraries: libmysqlclient.so.20: cannot open shared object file: No such file or directory How to fix?
  11. M

    Compiling Problem compile onMonsterSpawn

    I've tried to use this in my 0.4 sources: Feature - [CreatureEvent] OnSpawn(cid) But it's not compiling... Showing me this errors: creatureevent.cpp: In member function ‘uint32_t CreatureEvent::executeOnSpawn(Creature*)’: creatureevent.cpp:2045:7: error: could not convert...
  12. M

    Skull Random In monsters

    Why not work in 0.4? In file included from luascript.h:33:0, from luascript.cpp:18: luascript.cpp: In member function ‘virtual void LuaInterface::registerFunctions()’: luascript.cpp:1408:51: error: ‘LuaScriptInterface’ has not been declared lua_register(m_luaState...
  13. M

    Magic Wall timers

    Because tibia is moved by bots... Thoughts like yours kill the otclient
  14. M

    [REQUEST] Cut this part of global map

    bump
  15. M

    [REQUEST] Cut this part of global map

    bump
  16. M

    [REQUEST] Cut this part of global map

    I was looking for it too... I tried to use this one: https://otland.net/threads/10-77-tfs-1-2-orts-a-real-map-project.204514/ But don't have this 2 parts Anyone know a map having this 2 parts? I'll cut to him too I tried to download another global map in a br forum, its not update too... There...
  17. M

    [HELP] candybot otclient

    I dont understand why we need to download a new source otclient I for example, made some changes that i dont remember There is not other way to recompile it right with no re-dowload?
  18. M

    Error when create guild: Guild list is empty. ~ Field 'checkdata' doesn't have a default value

    I don't understand tbm search for INSERT INTO `guilds` (`name`, `ownerid`, `creationdata`, `motd`) Where?
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