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  1. Zombiegod

    8.4 script too 10.98

    The script was from 0.4 i think, it was from the crappy server source vs cryingdamson, and i am trying to use it on 1.3 animated text is sending up a deprecated error and does not function. EDIT: oops, and no 0.4 throws no errors @Leo32
  2. Zombiegod

    8.4 script too 10.98

    So i have this super old manarune script that i like, however i get errors with the animated text, but if i remove it the script crashes the server. -- >>CONFIG<< -- local MIN_MANA_GAIN = 500 -- How much is the lowest mana you can possibly gain (If your heal less than that amount of mana you...
  3. Zombiegod

    C++ Converting assistance needed 0.4 -> 1.3

    okay so i am trying to convert this ... script?.. too 1.3 i got most of it done (i think), however there is a few i am stumped on, because i can not find their alternatives anywhere in the code. This is the code i am working with if (!attackspells.empty()) { xmlNodePtr root_attack =...
  4. Zombiegod

    C++ Advanced shadow clone adjustment

    Alrighty, i did most of it myself However, i keep getting a error with this bit of code bool Monster::isTarget(const Creature* creature) const { if (!isClone(creature) || creature->isRemoved() || !creature->isAttackable() || creature->getZone() == ZONE_PROTECTION ||...
  5. Zombiegod

    Feature [TFS 1.2]+ Advanced Auto Loot System

    Player.cpp code has this erro identifier "StringVector" is undefined Lastest stable tfs
  6. Zombiegod

    Warning on compile

    so when i compile i keep getting this warning, it compiles and runs just fine, but concerns me. 1>..\src\house.cpp(100): warning C4189: 'db1': local variable is initialized but not referenced
  7. Zombiegod

    Feature [TFS 1.X] All players from your account can enter to your house

    Well i just tested, and even though it spit out a complaint while compiling (still compiled) it seems to be working without flaw.
  8. Zombiegod

    Feature [TFS 1.X] All players from your account can enter to your house

    all i know is visual studios complained with that error and said Severity Code Description Project File Line Suppression State Error C2440 'initializing': cannot convert from 'Database *' to 'Database &' theforgottenserver...
  9. Zombiegod

    Feature [TFS 1.2]+ Advanced Auto Loot System

    here is a compare for people for easy access https://github.com/otland/forgottenserver/compare/master...nekiro:autoloot_system 1583505144 Also would it be possible to make it so it loots on kill instead of on corpse open?
  10. Zombiegod

    Feature [TFS 1.X] All players from your account can enter to your house

    Both give the same error(yea folder says 1.2 but following guides and stuff, turns out i have 1.3) 1583504204 found the issue change Database& db1 = Database::getInstance(); too Database* db1 = Database::getInstance(); Edited to correct the solution
  11. Zombiegod

    Feature [TFS 1.X] All players from your account can enter to your house

    everytime i add the datavase code into the editor i get this error TFS 1.2 (technically 1.3) Severity Code Description Project File Line Suppression State Error (active) E0461 initial value of reference to non-const must be an lvalue theforgottenserver...
  12. Zombiegod

    C++ Advanced shadow clone adjustment

    So i really like this script, and i have a few ideas on what to do with it, however it was made for 0.36 (or 0.4) but not 1.3 Could someone that knows hows please adjust it for me to 1.3 https://otland.net/threads/advanced-shadow-clones.244486/ EDIT: Corrected my version number, did not...
  13. Zombiegod

    Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

    Could someone help me, i have a problem Problem: When used if there is a wall in between the player and a monster, and the player target a monster not behind a wall, it will attack the monster on the other side of the wall.
  14. Zombiegod

    OpenTibia SpellCreator: A graphical spell creation enviroment

    spell creator bugs out on 10.98 "cant read beyond end of stream"
  15. Zombiegod

    Remere's Map Editor 3.6.1

    how do i disable auto-border?
  16. Zombiegod

    Solved Closing doors issue

    So i am using TFS for version 10.98 While editing and setting up stuff i used the doors with itemids "22814, 22823" I set them up in the action scripts and in the global lua. They work fine until i close the door, at which point they swap to their locked version "22815, 22824". I changed the...
  17. Zombiegod

    OTClientV8

    how do i up the cache size? i would love to be able to not have the map uncache as much as i can
  18. Zombiegod

    OTClientV8

    would it be possible to do a map cache size option, for the caching option? As i love to zoom out and see the maps people have made, and my pc is well over capable of handling the current cache size.
  19. Zombiegod

    OTClientV8 BOT

    From my experience using the bot, things i would suggest. Auto looter takes priority or pauses waypoints, currently you lose loot due to waypoints and autoloot fighting for control. Client side names for backpacks that you can assign in the looter so that it can deposit items from a global bag...
  20. Zombiegod

    OTCV8 Cavebot function

    So the server i am on has resetting, and allows bot use, and they give out packs of large EXP usable items as lottery rewards. Which gets bothersome as the proccess of using them is "use item" > "goto reset npc via 2 portals and a door" > "talk to npc and reset" > "repeat 25+ times" So i...
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