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  1. Salvus

    Action [TFS 1.X] Cursed Chests

    Than maybe you can fix so the corpses disappear after 10 to 20 second after the chest have been removed? So players have time to check the corpses when everything is finish.
  2. Salvus

    Action [TFS 1.X] Cursed Chests

    @oen432 Can you somehow make the dead monsters disappear after a few seconds? Just feels so messy when the 20 dead monsters are in the same place ^^
  3. Salvus

    $25 reward. Looking for suggestions on a server name

    Deaconia Reaper's Kingdom Maestrova
  4. Salvus

    Ring give more hp/mana

    Thank you sir, this solved my problem <item id="21693" article="a" name="Newbie Ring"> <attribute key="weight" value="120" /> <attribute key="slotType" value="ring" /> <attribute key="maxHitPointsPercent" value="102"/> <attribute key="maxManaPointsPercent"...
  5. Salvus

    Ring give more hp/mana

    Still don't get 2% more hp/mana
  6. Salvus

    Ring give more hp/mana

    Sorry it don't work with maxHealthPercent And i'm using TFS 1.3
  7. Salvus

    Ring give more hp/mana

    Trying to fix so you get health/mana from the ring but got a small problem... <item id="21693" article="a" name="Newbie Ring"> <attribute key="weight" value="120" /> <attribute key="slotType" value="ring" /> <attribute key="maxHealthPointsPercent" value="102"/>...
  8. Salvus

    Get mounts depending on the vocation

    That didn't work but i got this from Felipe Silva function onAdvance(player, skill, oldLevel, newLevel) local config = { -- [level] = {vocation = {[vocation_id] = mount_id}} [100] = {vocation = { [1] = 5, [2] = 6, [3] = 7, [4] = 8...
  9. Salvus

    Get mounts depending on the vocation

    Is it possible to fix this script so you can get mounts depending on the vocation function onAdvance(player, skill, oldLevel, newLevel) local config = { -- [level] {mountId and mountName} [100] = {mountId = 1, mountName = "Widow Queen"}, [2000] = {mountId = 2...
  10. Salvus

    Spell for TFS 1.3

    I don't get 123% more mana with this spell, :S
  11. Salvus

    Spell for TFS 1.3

    I don't think I'm the only one who's changed TFS to 1.3 because of your scripts. Thanks for all good scripts and sources. BIG LOVE
  12. Salvus

    Spell for TFS 1.3

    How can i make this work on TFS 1.3? Trying to change my server from 0.4 to tfs 1.3 because of @oen432 scripts. xD I need this spell to work on TFS 1.3 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) setCombatParam(combat...
  13. Salvus

    Action [TFS 1.X] Shrines

    Sorry my fault, forgot to change position for the shrines_data xD
  14. Salvus

    Action [TFS 1.X] Shrines

    The shrine does not work at all now ^^
  15. Salvus

    Action [TFS 1.X] Shrines

    Not working mate, the shrine don't work anymore
  16. Salvus

    Action [TFS 1.X] Shrines

    Can you make this cost money for use it?
  17. Salvus

    Action [TFS 1.X] Cursed Chests

    Thank you mate! What do you think to add something like this positions = { topLeft = Position(x, y, z), bottomRight = Position(x, y, z) } instead of pos = Position(1286, 987, 7), size = 6, chests = {1} }
  18. Salvus

    Action [TFS 1.X] Cursed Chests

    The cursed chests works perfect now! Can you help me to change so everyone can open the chest when the monsters are dead?
  19. Salvus

    Action [TFS 1.X] Cursed Chests

    Not fixed. Just tested
  20. Salvus

    Action [TFS 1.X] Cursed Chests

    Can you make so the monsters can't get to the pz zone
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