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  1. D

    +HP in items.xml?

    That works, thanks :) Still looking to see if I can set specific values :)
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    +HP in items.xml?

    That would be awesome :D
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    +HP in items.xml?

    Is there a way to add health to an item in items.xml? (When the item is equipped, your maximum health is increased) Example: <item id="1998" article="a" name="godly bp of distance"> <attribute key="weight" value="800" /> <attribute key="containerSize" value="26" />...
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    Use item (ID:9473) to add health to any equipable item?

    0.3.6 Would it be possible for a quick simple easy script to upgrade items (adding health to them) so when the player equips this item, their total HP is higher... none of the scripts on this forum work Example:~ Magic Sword +55hp
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    TFS 0.3.6 item upgrades, suitable script?

    That script only gives defense and not health, mana, etc
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    TFS 0.3.6 item upgrades, suitable script?

    I've been through many scripts here on OTLand, but can't seem to find one that works properly (Item upgrades including health and damage, and /or attackspeed... Can somebody point me in the right direction please? :) TFS 0.3.6 8.6
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    Text over portals?

    haha thanks, the searches I did didn't bring anything up :P
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    Text over portals?

    I would like a script that makes constant text on a certain X/Y/Z, example ''TRAINERS'' over the portal leading to trainers. Is this possible? TFS 0.3.6 ~ 8.6
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    Possibility to change blood splash text?

    I attached a picture , let me highlight what I mean.
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    Possibility to change blood splash text?

    The red damage when you receive damage, is it possible to chcange the colors to something else? Dark yellow, orange, brown...?
  11. D

    NPC that accepts items as a for of payment (id:9020)

    Fill in the xxxx, xxx with the itemid, name etc :p And a tip is that you always quote if you want an awnser, otherwise the poster won't get any notification that you have replyd to his/her's message. Thanks for all the help :) Got my script working with multiple items, seems flawless right...
  12. D

    NPC that accepts items as a for of payment (id:9020)

    What about if I wanted this NPC to sell a second item? ID 1991, for 100 tokens (9020)
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    NPC that accepts items as a for of payment (id:9020)

    @kikos Thanks for the awesome script :) Couldn't have asked for better :) @WibbenZ thanks so much it's working perfectly :) Do you happen to know how to make key words (blue) so when the NPC responds to HI people know what to say?
  14. D

    NPC that accepts items as a for of payment (id:9020)

    Alright thanks :) I only got the script to work by removing the "no" function or else I couldn't spawn it. Once it spawned, it wouldnt sell me.~
  15. D

    NPC that accepts items as a for of payment (id:9020)

    EDIT: Script not working, He instantly says the last 2 phrases and doesn't sell me the item
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    NPC that accepts items as a for of payment (id:9020)

    [02/05/2014 14:38:45] [Error - LuaScriptInterface::loadFile] data/npc/scripts/gmshop.lua:18: 'end' expected (to close 'function' at line 9) near 'elseif' [02/05/2014 14:38:45] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/gmshop.lua [02/05/2014 14:38:45]...
  17. D

    NPC Grizzly Adams (Killing in the name of... Quest) All tasks, more real-tibia

    When trying to spawn the NPC: (0.3.6) [Error - LuaScriptInterface::loadFile] data/npc/scripts/KillingInTheNameOf.lua:6: function arguments expected near ':' [02/05/2014 14:21:42] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/KillingInTheNameOf.lua [02/05/2014 14:21:42]...
  18. D

    NPC that accepts items as a for of payment (id:9020)

    I'd like an NPC that sells this item (2296) and only accepts 100x itemid:9020 as form of payment
  19. D

    Lua Small script modification #2

    I changed the script so it can only upgrade an item once, and it will give this result: ORIGINAL: MODIFIED: /\ Removed and replaced by The problem is, when the script was originally giving items +1 status, it wouldnt let me enchant it a second time because I set the maximum number to 1...
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