From this i created a flam ue (big as whole scream from tibia)
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.4, -30, -1.8, 0)...