• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. calveron

    CreatureEvent [TFS 1.1] Skill Points, modalwindow

    Basicly what I want is when you open the modalwindow as a knight, you will only see Health, sword, axe, club and shielding. Making it only possible to upgrade those skills as a knight.
  2. calveron

    CreatureEvent [TFS 1.1] Skill Points, modalwindow

    If anyone would be super kind to help me adding that to the script I would be extremely glad!
  3. calveron

    CreatureEvent [TFS 1.1] Skill Points, modalwindow

    I managed to fix that, but Ill try your solution anyway. Is there any chance you could help me add that you'll have a different window depending on your vocation? Im actually using a book that opens up a the modalwindow. And what I want is that if a sorcerer opens the book, he will open another...
  4. calveron

    CreatureEvent [TFS 1.1] Skill Points, modalwindow

    Is there anyway to change how much points each skill costs?
  5. calveron

    Lua Problems with a TP script.

    Worked like a charm! Thanks :)
  6. calveron

    Lua Problems with a TP script.

    Problem solved :) action script: function onUse(cid, item, fromPosition, itemEx, toPosition) local player = Player(cid) if not getCreatureCondition(cid, CONDITION_INFIGHT) then local Destination = ModalWindow(2, "Destination", "Make your choice:") Destination:addChoice(1, "1. Thais")...
  7. calveron

    CreatureEvent TFS 1.1 ModalWindow Skill Point System

    Tried everything with that magic level, nothing works. It adds 370 magic levels, tried all formulas and codes, nothing works =( Actually got it to work now haha, was a bug in my config. Thanks alot for the code @Codinablack!
  8. calveron

    CreatureEvent TFS 1.1 ModalWindow Skill Point System

    That looks really good! Can't wait to try it out.
  9. calveron

    CreatureEvent TFS 1.1 ModalWindow Skill Point System

    Cool! Would you mind sharing your modalwindow? Would be so awesome to get it working! And Im using 1.0 :D
  10. calveron

    CreatureEvent TFS 1.1 ModalWindow Skill Point System

    Yeah, I messed around a little with that. The thing is, I want players to gain hp, mana, skills only from using this system and not from training or getting levels. So I set config rates to 0. I tried every possible configuration in vocations.xml but it still adds several magic levels. Ill try...
  11. calveron

    CreatureEvent TFS 1.1 ModalWindow Skill Point System

    Yo! When adding magic level, it goes BAzOOKA! from magic level 10 to magic level 109 when using 1 skill point! :D
  12. calveron

    Haste spell with magic level formula.

    Basicly, the higher magic level you have, the more speed you get from the haste spell. Is it possible? If anyone has this or would be willing to make one for me I would be oh so happy!
  13. calveron

    Problems with a creature script

    Im having some troubles with having 2 npcs with similar quests.. Apperiently when I add the second quest, none of them works. creaturescripts.xml <?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="kill" name="monsterkillrats" script="monsterkillrats.lua"/> <event...
  14. calveron

    Kingdom Age will be released today!

    Define lazy
  15. calveron

    Neon's latest mapping works!

    haha I just noticed, I used the search function and ended up in the middle of this thread, didn't really read what thread it was :) Anyway, shit happens :D
  16. calveron

    Neon's latest mapping works!

    Didnt really finnish anything of this, the first one is supposed to be "rook" and the other thing probably some quest edit: just pointing out that nature is what I think you do best :)
  17. calveron

    Kingdom Age will be released today!

    site down again?
  18. calveron

    Kingdom Age will be released today!

    I doubt they don't want to host it, since they put ALOT of hard work into this. So there wont be any lame excuses, they have their reason to keep it down. let them do their work and be patient??? :D
Back
Top