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  1. arthuraio

    Solved Svargrond arena [TFS 1.0]

    well... No. I don't think this one need it, this is not the gelsior arena.... Right? xD
  2. arthuraio

    Solved Svargrond arena [TFS 1.0]

    I added prints in every "if" and no errors appeared.... D=
  3. arthuraio

    Solved Svargrond arena [TFS 1.0]

    The problem about updating to TFS 1.1 is that my compiled distro get 1 million of errors of missing content and there is people using TFS 0.2, THAT is OLD! xD
  4. arthuraio

    Solved Svargrond arena [TFS 1.0]

    No errors at all
  5. arthuraio

    Solved Svargrond arena [TFS 1.0]

    BUMP
  6. arthuraio

    Solved Svargrond arena [TFS 1.0]

    lib: svargrondArenaQuest
  7. arthuraio

    Solved Svargrond arena [TFS 1.0]

    lib: svargrondArenaQuest
  8. arthuraio

    Solved Svargrond arena [TFS 1.0]

    Movements: ArenaPit movements: arenaTrophy
  9. arthuraio

    Solved Svargrond arena [TFS 1.0]

    Thanks for the reply, but no. Still the same problem. I will put every script related to this arena, maybe you or someone else are able to find something. Actions: Arena Door Actions: Arena Reward Movements: Arena Enter
  10. arthuraio

    Solved Svargrond arena [TFS 1.0]

    I'm using the global project 10.76/10.77 server I have an annoying problem with this arena, wasted my whole saturday trying to fix it to not avail. here is the thing, everything goes fine from talking to the NPC to entering the first teleport. NOW that we are in the first pit, the "frostfur"...
  11. arthuraio

    Solved Please help with my script

    guys, I need a "player:getOldPosition" or something like that, anyone have an idea?? Please help me =( -------EDIT------- Nevermind, I got it to work after a week of headache. Thanks for all the help you guys trid to give.
  12. arthuraio

    Possible to edit 10.76 .spr and .dat files?

    Why can't we save this object builder as another program that will only work on 10.57+ and let the old object builder as it is for 10.56 below
  13. arthuraio

    Solved Please help with my script

    That was my first try before posting here, the magiceffect will only appear if the item is used out of the inventory. I want it to happen in any circunstance.... I getting a beatdown to solve this...
  14. arthuraio

    Solved Port Fowarding and Remere's issues

    No problem, I'm glad that everything is alright now. Don't forget to set this topic as "solved"
  15. arthuraio

    Solved Please help with my script

    Yeah, sorry.... Now it's updated.
  16. arthuraio

    Solved Port Fowarding and Remere's issues

    Well.... That will be complicated. Ok, first of all, Check if your IP is correct on both config.lua and IPchanger. Run everything as admin ( if you are using windows) I suggest you to use the OTLand ipchanger. Now that you are 100% sure that your IP is correct in everything, using the OTLand...
  17. arthuraio

    Solved Please help with my script

    Already tried that and I got the same result friend. the effect only appear in the "after teleport" position
  18. arthuraio

    Solved Port Fowarding and Remere's issues

    That depends.... How people create an account on your server? Site or account manager? If account manager is the answer than it really should be an 1/1 account there. On your distro, everything goes well and in the end appear "your server is online" ?
  19. arthuraio

    Solved Port Fowarding and Remere's issues

    For ports, try to put the starting port 7171 and the ending port 7174, also you have to foward your site port (8080) in my case because my isp blocks the 80 =( after that, set all those ports as an exeption in your firewall both for UDP and TCP. For the remeres, i had the same with beholders...
  20. arthuraio

    Solved Please help with my script

    BUMP Still in need of a solution...
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