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  1. sailorv5

    Would you play a BomberMan MOBA? (Like League of Legends.. with bombs)

    DO YOU know bomberman LAND for WII ? my dream was to make a server like it. with global Ranking and a lot of attractions, i even tryed to team up without any succes. but this takes too much time to be done, BUT that is hight possible, a WIN SERVER for THOSES KIND of game.
  2. sailorv5

    Would you play a BomberMan MOBA? (Like League of Legends.. with bombs)

    i have a bomberman mods, i dont posted it yet just because i want make a great video to go with. shit ->VIDEO PREVIEW [ ] or if u help me make a video ( getting some test player ) i can release the code and a tutorial how to set up. ( i dont have a server ) @TOPIC i think u project is more...
  3. sailorv5

    Lua TFS 1.0 Movement loops 3 times

    and no it is getting registered only one TIME. u dont even tryed it. That just show us, that u didnt even read my post. this is the anwser u were looking. read this time carefully. when u ll equip something, the server make 2 test before equip! [...] when getPlayerSlotItem(cid, slot ) will...
  4. sailorv5

    Lua TFS 1.0 Movement loops 3 times

    I'm still laughing when i read that. u script execult 3 times because it is bad write, there is no condition made what you expect, if there is no control with your script. [ HERE IS HOW YOU DO IT ] it is just a exemple ^^ The magic is here, usualy put is after function onEquip(cid, item...
  5. sailorv5

    Lua Dualwield Movement Script

    The error item not found can be solved this way ... add after the function [ onDeEquip / onEquip ] if (item.uid < 70001 ) and (item.uid > 0 ) or item.uid = nil then return false end that usualy hapens when u remove it, because when u equipe the item will stay there with the same uid...
  6. sailorv5

    Linux Problem Linux dedicated freeze

    brother, start trying : removing all bomberman files i sent u and the lever action, and certainly it will work again ! @like Ganjita said usually it's a RAM issue, or it's also possible bomberman is making a infynite loop somewhere, hight possible because your ot is missing some libs i dont...
  7. sailorv5

    Gamemaster Searching serious gamemaster/team to Qumora

    Sailorv to join staf member as scripter. [email protected] alread added ur skype. after we talk about bomberman.
  8. sailorv5

    Invisible walls for a laberynth

    i dont know if that will FIT to you script ( need to see how ur uid for bomb are managed ! ), and again this isnt how i did but also work. u can use like function doItemSetDuration(uid, duration) from my post...
  9. sailorv5

    Invisible walls for a laberynth

    @EDIT LOL POST FROM 2012 SORRY, [ WHO REVIVED IT ? ] ----------------- OR better do like i did for my bomberman mod set ground action id to [XXX] and player storage like if he is playing the game, he cant pass else he can walk as normal tile.[ follow video and the script i used ] mouse click...
  10. sailorv5

    Lua Fast question

    what this question has about linux ? bad title :/ to add level better use [.. doPlayerAddLevel(cid, amount, round) ..]
  11. sailorv5

    Sealed Doors TFS 1.0

    [HERE] is a video from the script i write to u, it is working. and the ID u write there isnt from a looked door, that mean every one can open and close it.
  12. sailorv5

    Door [Auto close]

    do u have SKYPE ? well the door u want to use have to be in the door list !!! exemple [closed_door_id] = opened_door_id and actionid for door shall be 4 digit or more that mean 777 will not work ! thoses door list i riped from my OT : 9.81 maybe thoses ids are wrong in ur ot. i dont know what...
  13. sailorv5

    Debug when joining cast if "Cast channel" is open.

    the "custom client" he is TALKING about is the OTCLIENT. ^^ i cant help with C++ code, but the problem he got is when a standar client login and receive the comand to join the cast chat channel receive it as a unknow data ( useless info for login ) and debug. a hit is to add a delay when he...
  14. sailorv5

    Door [Auto close]

    looks like ur lib is missing some constant. [GOTO] and past this code inside. DOORS = { [1209] = 1211, [1212] = 1214, [1231] = 1233, [1234] = 1236, [1249] = 1251, [1252] = 1254, [3535] = 3537, [3544] = 3546, [4913] = 4915, [4916] = 4918, [5098] = 5100, [5107] = 5109, [5116] = 5118...
  15. sailorv5

    Door [Auto close]

    the error was at that line -- just replace the line 37. forget to remove ( from the beginer or add ) to the end -- chose une of that line if(isInArray(AUTO_CLOSE_DOORS.actionid, item.actionid)) then -- or this other if isInArray(AUTO_CLOSE_DOORS.actionid, item.actionid) then
  16. sailorv5

    Solved onUse script help.

    THIS ISN'T the script u need ( the final version shall be a lot smaller ) what is this script ? [HERE] it is, after EXE it tell us the OUTPUT it give OK? function onUse(cid, item, fromPosition, itemEx, toPosition) local pos = {x = 901, y = 1144, z = 10} local xtime = 10000 local...
  17. sailorv5

    Doors automatically closes, but items which are at this tile still are there

    Hey crazy boy, if u want some one to try help you try to be more more CLEAR. http://otland.net/threads/need-help-ask-it-properly-and-correctly.18402/ FKing exemple : dist used ID of the door does that hapens with other lv door ? and if possoble post ur door script !!! ( how see the doorID and...
  18. sailorv5

    Door [Auto close]

    before start be sure the key u using is on this list [data\actions\actions.xml] --------------------------------------------------------------------- here it is a edited version of the file [date/action/script/other/key.lua] actionid u put the action of the door u wanna to auto close when the...
  19. sailorv5

    Skill required.

    look at DATA/WEAPONS/WEAPONS.XML there u can set up all wepons. -------------------------------------------------------------- [HERE] is a MODS u can add for the Hellforged axe PLS dont forget to change the animation i put. <?xml version="1.0" encoding="UTF-8"?> <mod name="hellforged_axe"...
  20. sailorv5

    Lua Addoner npc, keep buying addon if player says "yes"

    the thing is if u do it, the player can never more buy any others addons.
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