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  1. zabuzo

    TFS 0.X Spell that mute

    thank you so much :)
  2. zabuzo

    TFS 0.X Spell that mute

    Did i make something wrong? local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, 21) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local t = {} function onTileCombat(cid, position) pid = getTopCreature(position).uid if pid > 0 then if pid ~=...
  3. zabuzo

    TFS 0.X Spell that mute

    ty so much! how can i doMutePlayer for the player in the area?
  4. zabuzo

    TFS 0.X Spell that mute

    Is it possible to make a spell that mute another player? Really mute, so the other player can not even use exura gran, exura... local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, 21) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, true) local condition =...
  5. zabuzo

    TFS 0.X spell in 1 sqm after 2 sqms

    thank you!!!!
  6. zabuzo

    TFS 0.X spell in 1 sqm after 2 sqms

    how to create a spell that atk only on 3º sqm in front not make a wave, only one sqm only on the monster sqm for example
  7. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    is anyone know what is wrong? is it easy to do this stuff on sources?
  8. zabuzo

    TFS 0.X 3 sqm in front utamo

    @M0ustafa jumping 1,2 sqms and doing the effect only in 3 u gotcha?
  9. zabuzo

    TFS 0.X 3 sqm in front utamo

    only on 3 sqms in front, not make a wave, only one sqm only on the monster sqm for example
  10. zabuzo

    TFS 0.X 3 sqm in front utamo

    it attacks 3 sqms in front ------------ 1 player -> 1 ------------ 1
  11. zabuzo

    TFS 0.X 3 sqm in front utamo

    what if i want to make a shot in 3 sqm in front? only in 3 sqm (not in 1,2,3)? I tried but it is make effect on 1,3 AREADIAGONAL_1SHOT3SQMFRONT = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3} } AREA_1SHOT3SQMFRONT = { {0}, {1}...
  12. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    bump
  13. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    idk a lot but after searching i found on sources the skill / ml loss https://github.com/Fir3element/3777/blob/master/src/player.cpp#L2312-L2337 https://github.com/Fir3element/3777/blob/master/src/player.cpp#L2284-L2311 but idk what to do with this information :/ maybe it help someone to help us
  14. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    why it is going to zero?
  15. zabuzo

    TFS 0.X Caracter [] bug on upgrade system

    thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  16. zabuzo

    TFS 0.X Caracter [] bug on upgrade system

    Almost working The stone 8306 is working When 8306 miss it destroy the item The stone 8300 is bugged When 8300 fails it should reset all upgrades and remove item name 00:39 Trying to refine sabre to level +2 with 90% success rate. 00:39 Your item level has been reseted. When it fail item...
  17. zabuzo

    TFS 0.X Caracter [] bug on upgrade system

    There is a " open that is not close, which is?
  18. zabuzo

    TFS 0.X Caracter [] bug on upgrade system

    I did not understand too @pink_panther
  19. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    i wanna control on LUA exacly how many EXP/SKILL/ML numbers and % in LUA script how to do it? i tried this script: function GetLevelLoss(playerLvl) local levelLoss = 0.0 -- get lvl lose if(playerLvl >= 1 and playerLvl <= 10) then levelLoss = 0.10 elseif(playerLvl >= 11 and...
  20. zabuzo

    TFS 0.X Caracter [] bug on upgrade system

    Oh ty bro It should be: [G] sabre [R]Sabre Only one
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