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  1. VitoxMaster

    [OTClient Mod] Auto Screenshot and Fast Screenshot

    Looks like I've tried to reinvent the wheel. I should have checked repo's pull requests. Thanks a lot!
  2. VitoxMaster

    [OTClient Mod] Auto Screenshot and Fast Screenshot

    Hello! Is anyone here who implemented it successfully on mehah client? I'm not sure if openGL context there is somehow different or it differs in terms of threads. On OtclientV8 I've made it work with full screenshot functionality. Same code on mehah client doesn't work. I added the part to...
  3. VitoxMaster

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    Hi again, Does anyone know how to diagnose my problem? I have extended 8.6v2 (sprites from 13.x downgraded), it was working fine after addition of: g_game.enableFeature(GameSpritesU32) But now the problem is that few of grounds cannot render properly: I would say they're rather low IDs (101...
  4. VitoxMaster

    NPC shows items to sell that the player doesn't have in their backpack

    @Mateus Robeerto Thank you very much, as you said it works now. My problem was migrating from 0.3.4 to Nekiro Downagrade 1.5. When I found this thread I kinda lost that direction in a bug research. I think that your response should be marked as a solution. Thanks once again for fast help :D 👍
  5. VitoxMaster

    NPC shows items to sell that the player doesn't have in their backpack

    Thanks for the response. I tried to adapt to your suggestion. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions function onCreatureAppear(cid)...
  6. VitoxMaster

    NPC shows items to sell that the player doesn't have in their backpack

    Any solution to this? From my observation it looks like when you add the same amulet to the shop_buyable and shop_sellable it will lead to such problems. In the 'sell' window section I see charges set as an amount. When I delete item from the shop_sellable list it will work fine in sell section...
  7. VitoxMaster

    OTClient Disabling space bar when chats active & adding new hotkeys - OTclientv8

    I figured out the solution. I will leave it for the people who want to disable hotkeys & actions bars when chat is active (wasd walking is inactive). modules/game_console/console.lua function toggleChat() if consoleToggleChat:isChecked() then modules.game_hotkeys.reload()...
  8. VitoxMaster

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    Is there any configuration to disable that hard check on Tibia.dat and Tibia.spr? My Otclientv8 shows that there is something wrong with Tibia.dat but it runs anyway and works well. Unfortunately mapgen cannot open properly and I had to use original tibia 10.98 dat to mimic my custom .dat.
  9. VitoxMaster

    Windows (Too much delay) Vps/Website Hosted

    If you think that there is problem with that DB consider moving DB to the server where you have your engine to reduce latency. Observe if you have any deadlocks / row locks on your main tables. Try to find out which queries execute the longest period of time. You can rewrite such queries or...
  10. VitoxMaster

    Windows (Too much delay) Vps/Website Hosted

    Any peaks in ram / processor usage? Is it under the constant load? Do you experience any DDOS attacks? How many packets per seconds your server allows? Maybe players specific activity increase server load (scripts regularly running) Do you experience lags after immediately or after few hours? Do...
  11. VitoxMaster

    Solved NPC with more than 255 (limit) items on list [OTVclientv8 + TFS 1.5 Nekiro 8.6]

    @lursky helped me in an application of correct changes. For now changes look as follow: Server side (Nekiro TFS 1.5 8.6): src/protocolgame.cpp msg.add<uint16_t>(itemsToSend); uint16_t itemsToSend = std::min<size_t>(saleMap.size(), std::numeric_limits<uint16_t>::max())...
  12. VitoxMaster

    Solved NPC with more than 255 (limit) items on list [OTVclientv8 + TFS 1.5 Nekiro 8.6]

    @lursky Thanks for your reply, I've tried your solution but I'm not sure if it's enough. Debugging otclient showed me that the function responsible for the window opening is: void ProtocolGame::parseOpenNpcTrade(const InputMessagePtr& msg) { std::vector<std::tuple<ItemPtr, std::string, int...
  13. VitoxMaster

    [TFS 1.5 8.6] STAT_MAXHITPOINTS problem with multiple items

    Someone reported to me that such thing happened. He was slowed down by quara and couldn't 'return' to regular speed. He had to log out. I can confirm that something like that can occur, but I'm not sure what's the reason (I haven't taken it to the workbench to test it on my own so far). For sure...
  14. VitoxMaster

    TFS 1.5 Healing value in server chat not exist

    I will try it later. Thanks!
  15. VitoxMaster

    TFS 1.5 Healing value in server chat not exist

    Bump, I'm experiencing the same issue.
  16. VitoxMaster

    AOL cost?

    Hello, Personally I would make it in price of 1 regular bless but effectiveness of AOL would depend on rest of the blesses (so I guess kind of standard system but requires AOL to make it work - but maybe 3 blesses + AOL totally reduce chance of dropping). AOL then should be assigned to player...
  17. VitoxMaster

    Solved NPC with more than 255 (limit) items on list [OTVclientv8 + TFS 1.5 Nekiro 8.6]

    Hi everyone. I couldn't find similar topic so I've decided to post it. Perhaps someone will be able to guide me or provide some tips / reasonable solution. On my server I wanted to have just 1 NPC who buys all the creature products. Everything was fine when list of items was smaller than 255...
  18. VitoxMaster

    Solved Server crash - onLookInShop for container

    Found similar topic: solution is explained there: https://otland.net/threads/tfs-1-5-8-6-strange-bug-when-making-look-in-backpacks-at-npc-shop-module.284857/#post-2740564
  19. VitoxMaster

    TFS 1.X+ TFS 1.5 8.6 strange bug when making "Look" in backpacks at NPC shop module

    Bump, anyone has experienced something similar? Maybe we shall join some servers and try it on our own... 1703025854 Local debugging helped a lot. Problem was referring to the getName() method on null item. Crashes in server are done by nullpointer exception in that case. If you have quiver...
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