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I have found a 9.6 TFS Server and Updated my old 8.62 and started to test all my scripts, for errors. Everything worked fine except those two.
I have a movement function, when you step on a field a "lever" is pulled, and "click" apears.
gittertür.lua
function onStepIn(cid, item, position...
Sorry, I don't understand polish :/
Did I get it right? You say, for example "!task dragon" and then a counter starts, and you have to kill 2500 Dragons? After you killed the last dragon you get exp, items and gold, right?
Well, I tried myself on this problem, and come up with this script. I've tested it and it works perfectly.
Flamingo.lua (in Creaturescripts)
local config = {
Timer = , -- Time in seconds to loot the monster, before player getting teleported out
StonePos = { x = , y = , z = ...
Ofc you can do this. Just add all mounts in the FirstItems Script, when he first logs in.
Like this:
for i = 1, 32 do --32 is the number of mounts in 9.6
doPlayerAddMount(cid, [i])
end
Hello everyone, I am very New with RME but I searched a while on this Problem and found no answer until now :/
The Creautres are divided in some groups like "humans", "elementals", "Other", etc. But there are very ließ creatures in every group, except "others" where Most of them are. Is there...