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  1. Aeronx

    CreatureEvent [TFS 1.3] Item Sets

    system works fine, tested it. You are probably doing something wrong. recheck!
  2. Aeronx

    [TFS 1.X] Flexible spells lib + Spell Level System (configurable with growing areas, damage etc)

    Yeah, i totally miss being able to use a function like "onCastSpell" or "onCast" outside of spells, or even a function that let me cast spells without the normal spell. "player:castSpell("berserk")" <-- would be an awesome addition. Something that let me check if a spell has been casted or...
  3. Aeronx

    [TFS 1.X] Flexible spells lib + Spell Level System (configurable with growing areas, damage etc)

    Good Job @Animera ! I like your system! The main problem i see, is having to modify every single spell individually (spells that you want to use this system with). I, for example, have 200+ custom spells, with many conditions and effects that doesnt use simple "doCombat", applying this system to...
  4. Aeronx

    RIP CodexNG

    Its not a shock at all tho.. he didnt have a single coin on his pocket last time i talked to him, and he was living on some friends couch.. i guess that scalated into death later on. He was talented, but his manners, and that "king of everythinggg" complex fcked up all the talent he had.
  5. Aeronx

    TFS 1.2 Chest that gives critical hit chance.

    Critical strike chance, if you have it on your sources, is an attribute that is added to an item. Giving Critical to a character you will need to have an onHealthChange system that adds critical through a custom condition, storage, or whatever.
  6. Aeronx

    TFS 1.X+ Time between different spell casts

    If you read what i wrote yesterday, i already say that i tried that.. :/
  7. Aeronx

    TFS 1.X+ Time between different spell casts

    Hello otlanders! I've been looking around, trying myself a bunch of things, but so far, no luck. Maybe you could help me? Thanks in advance. Basically, Im trying to lower the time between casts of spells of different group. I tried deleting from spells.xml groupcooldown, tried setting it to 0...
  8. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    @Ahilphino You are are right just in part. While people like that, that cant not even read properly shouldnt have too much attention, others will use this system and make it their own, customizing it at maximum. He's just giving us a tool with good coding, after that is up to you to make it...
  9. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Im glad you like the idea! Let us know how the idea goes! Keep it up!
  10. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Me! personaly and ONLY ME: i dont think you should make your system based on that code (i think that code its a bit limited when we talk about monster levels customization) and also, not everybody know how to compile a server, etc etc. If you already did something like using max hp/exp to set a...
  11. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    About monster levels, even if you dont want to create one (we talked about this before, since its needs C++ changes its now worth it at the moment), you could set an invisible level to monsters, there are no levels, but there are monsters way stronger that others. (My monster level is 95% based...
  12. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Item level already affects the strength of bonuses, for me that strengh should come from the "quality" of the item (maybe even mixing it with player level, so a player level 300 giant sword is way different from the giant of a player level 50), having (again) a sword with 100 item level strength...
  13. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    You can still give +1 /+ 2 / +3 to items if you want and still increase item level. (reexplained on post before, read if necessary! thx)
  14. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    I see! Good to know! Idea: Normally, when you see an item on any game (even diablo, wow or any other) the item level indicates it will have more stats of everything that item is giving. So instead of adding Atk, def, extra def, hit, etc, everytime you upgrade an item, make them scale with item...
  15. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    small typo: "Item successfully unidentified!" --> should say identified. EDIT: New bug. Since when you move an item ALL attributes from ALL items equiped are checked, in the case of MP and HP, the player gets healed just by equiping items while having any MP or HP bonus.
  16. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Maybe be able to change chance if chance is from 3 - 10 % a way to max it or something like that. X% chance to double the gold drop from monster. X% chance to summon a monster (this monster should be a fixed one, like a DS, Dragon, or whatever) otherwise, summoning a jugger or a demon would be...
  17. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    No more attributes, just a way to limit items. If you get a uncommon item, it will only have 1 attribute, no matter what. Maybe an item can turn them into a rare item (horadric cube idea). Rare will be limited to 2 attributes. Epic will be limited to 3 attributes. and Unique or legendary or...
  18. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    What about having different unidentified types? uncommon - x +1 bonus rare - x + 2 bonus legendary x + 3 bonus for example.. that would give you loot more importance. The way i see it, having an Unique item now is not special, you can get any item with 4 bonuses, when you get an unique is just...
  19. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    I've found another bug. Items like spears and assassin stars, stackable items basically can get unindentified. That's a problem, since they cannot be stacked and even if they could, stacking different stackable item with different attributes would get messy.
  20. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Yeah i understand the unique items part, what i mean, is a way to add with another gem an attribute of you choosing. a function like Function item.addSpecialAttribute(attribute, value) Which will let you create as many and different gems as you want with the different attributes and values of...
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