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  1. oualid6496

    TFS 1.X Bounty Hunter System

    Also if you're using it with TFS 1.2 you can add people that don't exist
  2. oualid6496

    TFS 1.X Bounty Hunter System

    @imkingran what do I have to change to make it work with tfs 1.2? If im using this script it adds also names that don't exist and when a player gets killed the killer doesn't get anything and the killed one stays on the list
  3. oualid6496

    Creating items when raid is activated

    But how will you add it to the raid file using delay?
  4. oualid6496

    Creating items when raid is activated

    Yes I will use coordinates and create items 1 by 1 not in a area and also remove it with the coordinates. But do you know how to add them?
  5. oualid6496

    [TFS 1.2] Demon Oak Quest

    What do I have to change so that you don't have to walk on the squares first before Oldrak let's you start the demon oak?
  6. oualid6496

    Creating items when raid is activated

    Is it possible to create items like fire fields when a raid is activated? I saw that someone asked the same question but for an older tfs thought that there could be a function now :p
  7. oualid6496

    [TFS 1.2] Guildhalls count as regular houses

    Did you click on the guildhall option when you made the guildhall in the mapeditor?
  8. oualid6496

    Linux Help starting my OTS 8.6 on VPS!

    it's not connecting with your database do you have a mysql database?
  9. oualid6496

    NPC Advance Guard [Attacking Pk's and Monsters with options] [TFS 1.x]

    Yep had the same problem when you're adding multiple guards some guards won't attack. Also can someone make it attack with physical instead of fire and just follow like a real guard? :p
  10. oualid6496

    Bugs on my server

    use this to check ports to be sure that the ports are(n't) open http://www.canyouseeme.org/
  11. oualid6496

    Request [TFS 1.2] Bomberman

    Bump
  12. oualid6496

    Action Snake System TFS 1.X [Mocks]

    It's giving me this error Lua Script Error: [Action Interface] data/actions/scripts/snake.lua:onUse data/lib/snakesys.lua:149: attempt to index local 'tile1' <a nil value> stack traceback: [C]: in fuction '___index' data/lib/snakesys.lua:149: in function 'find_and_delete'...
  13. oualid6496

    Solved No way to set spawn position, going crazy...

    Like Limos said the character is probablly spawning at the temple location of the town you just have to edit the temple position in map editor On mapeditor click on Map -> Edit Towns -> click on the town -> change temple position -> ok
  14. oualid6496

    Windows Anyone seen that script?

    Say what tfs you're using and try to search next time :D https://otland.net/threads/mod-auto-loot.164289/
  15. oualid6496

    Request [TFS 1.2] Bomberman

    Bump
  16. oualid6496

    Action Snake System TFS 1.X [Mocks]

    Is it possible to clear the whole room when you lose? Instead of just the food and snake? Because if someone is playing and throwing something down after he loses it still stays there
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