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  1. B

    So what? Is Ravendown a failure or a hit?

    Thats correct but still incomparable to how it is in Ravendawn where the difference is not a slight higher profit but rather you at the top make millions and you at the bottom just waste
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    [UK][7.4] Tibiantis Online

    Thats a really bad argument, if Tibiantis main server was in America, Europeans would still play and pay and you'd also have people from north/south america playing and paying. Even if some of the Europeans decide not to play because of the slight increase in ping (which I doubt would happen as...
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    [UK][7.4] Tibiantis Online

    I wonder why do you think thats a good decision. Server in America is undoubtedly the better choice if you want to have more people online, it will give a 'decent' ping to pretty much all regions that play OT (europe, brazil, na) so its playable to all instead of just one region
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    So what? Is Ravendown a failure or a hit?

    Moa breeding is a good example of this in a very drastic way. I remember buying a T3 moa for like 800k and 2 weeks later it was 100-200k same Moa, only the highest tier moas have good sell value while other tiers quickly deflate as there's no point buying them anymore and there's more people...
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    So what? Is Ravendown a failure or a hit?

    There's quite some difference, because in tibiantis for example, assuming top level is 200, if you start today, your journey from 1 to 200 will not be that much different from the journey he spent when leveling up to 200, its just a matter of the time he spent that you'll also have to spend. Its...
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    So what? Is Ravendown a failure or a hit?

    Oh yea that game was pretty much a pyramid scheme hahaha, the top skilled crafting/farming professions could profit high amounts with small effort while everybody else that started a bit later and were not on the top would struggle and have to waste to level up the profession
  7. B

    So what? Is Ravendown a failure or a hit?

    Don't know if that is the problem, because at some point it gets "hard" a.k.a takes a lot of grinding to progress, so in a way it is not that fast, although the early-mid game is quite fast. I think although the game has a bunch of different cool systems, it is an ilusion of choices because in...
  8. B

    Do you think actually otservers can break cipsoft?

    Tibia coin is a common method of payment in OTS, considering this fact I think we don't even need to say anything. On the other side: RubinOT Servers (https://rubinot.com/) has been putting up some big number of online players, got close to cipsoft
  9. B

    Tibia Hack and Slash Project

    It looks good but the title says "hack and slash" and I was anxious on when is the hack & slash happening in the video as you only walk around, that made me nervous
  10. B

    So what? Is Ravendown a failure or a hit?

    I can't even tell what the reason is, but for some reason it quickly got boring to MANY people, all my friends quit, entire guilds quit after the first weeks. And it was not for a specific reason, like I said, it just got boring. Personally I was really addicted to the game for the first week or...
  11. B

    Uwerta of Legends - tibia/moba project

    Oh ok. I love the concept of doing a different genre than MMORPG, I am curious to find out how it plays
  12. B

    Uwerta of Legends - tibia/moba project

    Is it online? How to play
  13. B

    Gatekeeping

    Funny we call it "OT" but its far from being "Open" nowadays. Guess we'll have to start calling them "ATS" again? (Alternative Tibia Server)
  14. B

    Tibia for busy people

    Yes, as I said, when I mean progress we are talking about MMORPG and specifically the character progression towards becoming stronger or torwards an objective. I play Counter-Strike competitively so yes I understand, what you mean is just individual skill, which exists for any game, but thats...
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    Tibia for busy people

    If there are no levels, how do players progress? Unless its an arena game where you "reset" each instance of game, can't see this happening in mmorpg. And by level, it can be anything, even if you don't call it "level" if its any sort of indicator of strength that you need to progress its the...
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    Gatekeeping

    I guess santa's point is: we've only reached this far with open tibia because in the beggining we all shared knowledge and were inspired to keep progressing as a community rather than competing. Now yet it was because of many many people that dedicated much of their time for the community that...
  17. B

    Tibia for busy people

    Basically this. MMORPG and grinding are almost Synonyms, and grinding means that crackheads with free time gets ahead. I am yet to find a MMORPG that won't rely on grinding, doubt there is any. Only this tibiaidle.com project seems promising so far as it could mean nobody grinds for XP , just idles
  18. B

    Gatekeeping

    Glory days when we were younger and nobody was focusing on profiting but rather just having fun and improving Open Tibia.
  19. B

    Tibia for busy people

    This kind of server like Tibiantis favour a LOT the crackheads with lots of free time to play.
  20. B

    2D MMO Alternative to Tibia/OT with a great community

    Unlike other games like Ravendawn that are actually a heavily edited OTC / TFS / whatever, Phobos has everything made from scratch, engine, client, all graphic assets (which by the way are the best around for tibia-like games), and everything else. Some may not realize but Phobos project is...
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